MythLogBot@irc.freenode.net :: #mythtv

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Monday, March 4th, 2019, 00:42 UTC
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[08:59:23] stuarta: markk_: good morning, tested your wayland changes. good and bad news
[08:59:41] stuarta: markk_: good news is it force vaapi back to software decode, so that it works
[08:59:59] stuarta: markk_: bad news is it also forces vaapi2 back to software decode, which is wrong
[09:16:55] markk_: stuarta: thanks. are you sure? those changes shouldn't touch vaapi2. just checked here and vaapi2 is fine
[09:18:21] stuarta: yep sure
[09:18:29] stuarta: i can run it again in a few minutes
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[09:46:42] stuarta: there's some weird menu artifacts going on, some menu items are overwriting others
[09:46:54] stuarta: this is on mythcentre
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[10:26:38] markk_: stuarta: i've fixed the menu issue.
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[11:09:07] markk_: gigem, markspieth2, peterbennett: initial mediacodec direct rendering is in the render branch. needs a lot of work though...
[11:09:16] markk_: only tested on shield so far
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[11:22:00] stuarta: it broke :(
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[13:10:01] markspieth: markk_: Great! Ill have to give it a go. Tomorrow.
[13:11:54] markspieth: I tried upping the number of output buffers in the shield mediacodec to 16 but it didnt change anything. I suspect there is a resource issue within mediacodec decoder which cant get enough buffers in 1080i mode and thus it omits the odd frame causing all sorts of problems.
[13:19:36] MythBuild: Build 2019-render-fedora-armv7hl #63 is complete: Failure [compile (failure)] – https://code.mythtv.org/buildbot/#builders/91/builds/63
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[13:19:44] markk_: markspieth: with mediacodec, the underlying decoder (OpenMax) appears to allocate its own buffers. The number varies depending on codec and, I think, the number of reference frames. I don't think the number of myth video buffers has an impact – as they are software copies. once they are offloaded to our buffers the decoder doesn't care. and ffmpeg is handling the buffering of hardware frames internally.
[13:20:31] markk_: it's a different case for direct rendering – and the disconnect between the number of hardware buffers and our own is causing problems.
[13:21:34] MythBuild: Build 2019-render-fedora-aarch64 #68 is complete: Failure [compile (failure)] – https://code.mythtv.org/buildbot/#builders/84/builds/68
[13:21:34] ** MythLogBot https://code.mythtv.org/trac/ticket/68 **
[13:21:41] markspieth: markk_: I suspect in ffmpeg or even in android, mediacodec cant get enough simultaneous buffers to do deinterlacing at full speed. Eventually they are released back to the system.
[13:22:47] markspieth: I did start an android surface video_out module but it never went anywhere, nothing useful. Yours will be much more fit for purpose. Great work even this far.
[13:23:01] markk_: markspieth: that said, I think it would be a good idea to bump the number of myth video buffers to better handle intermittent decoder stalls. if we're displaying 60fps, 8 frames gives us very little headroom.
[13:24:07] markspieth: markk_: I have a little patch that allows you to select the number of buffers in gl vo fdrom settings. May be useful esp. for the more resource constrained boxes.
[13:24:26] markspieth: Still dont understand the 4k ui issues. It should work.
[13:28:03] markk_: markspieth: am I right in saying that if I add a new java class to 'android/android-package-source/src/org/qtproject/qt5/android/bindings/' that it should be installed and available to use?
[13:28:15] markspieth: markk_: yes
[13:28:25] markspieth: but you can put it anywhere.
[13:29:06] markspieth: You will have to instantiate it from C++ of course. and then use the object ptr to call methods. Or use static methods which dont require an object
[13:29:40] markk_: do we have anything like org.mythtv.xx yet? presumably has to go in the src directory?
[13:30:25] markspieth: see the audiooutputopensles for ways to interact with android. Something similar should be doable for surfaces. There is also a lot of interfaces for surfaces in the Qt classes which you can find in Qt.
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[13:30:38] ** MythLogBot https://code.mythtv.org/trac/ticket/65 **
[13:31:00] markspieth: no we dont ahve anything like that. create what you like/whatever makes sense.
[13:31:37] markspieth: Qt has 2 bits for android, 1 is in a jar, the rest can be shadowed in the src tree mentioned.
[13:32:11] markspieth: Anything in this scr tree overrrides what is in qt's equivalent src tree.
[13:32:49] markspieth: The jar is harder to change, I use patches to update that and then do an incremental build on ./makelibs.sh qt5extras
[13:34:42] markspieth: see qt-everywhere-src-5.11.3/qtbase/src/android as the base path for all these goodies.
[13:34:51] markk_: markspieth: the problem I have is I have to implement a java class that gets called when the surface is ready – that class then calls a native callback.
[13:36:16] markk_: I'll try adding something to src/org/mythtv/bindings ans see how that goes
[13:36:27] markspieth: markk_: the easiest way is to add a method to QtActivity.java, get the pointer and method pointer and pass that to the surface you create. Then register the callback. There should be be an example for the screen saver code.
[13:36:49] markspieth: Also opensles uses a callback too.
[13:37:43] markspieth: the other interesting qt android bit is in qt-everywhere-src-5.11.3/qtbase/src/plugins/platforms/android
[13:38:14] markspieth: c++ interfaces to talk to the java stuff mentioned above
[13:39:43] markspieth: On second thoughts opensles is native only, no java. screensaver is java interaction.
[13:41:06] markspieth: also in the myth code search for jni
[13:44:59] markspieth: best bet to find what you are after is to use qt c++/jar interaction code.
[13:46:37] markk_: markspieth: see https://www.kdab.com/qt-android-create-zero-c . . . re-qml-item/
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[14:00:00] markspieth: markk_: looking at that, create a Getter for a SurfaceTextureListener object in QtActivity and construct the listener in onCreate. Probably wont work before. Unless you need to constrain its lifetime, then you may need to have a builder and destroyer for this object at times of your choosing.
[14:00:23] markspieth: Not that I know much about android stuff.
[14:03:14] markk_: markspieth: thanks. I'll give that a go.
[14:05:09] markspieth: May not need what I said above as I think QAndroidJniObject does a new for a surfacetexture. Not sure how lifetime and garbage collection work with this object though.
[14:08:25] markspieth: bed for me. Ill answer more in the morning.
[14:08:47] markk_: markspieth: thanks for the help:)
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[15:07:37] stuarta: hmpf, my backend just shutdown, taking my irc self with it
[15:09:49] KdW: stuarta:but you have resurrected your irc self successfully!
[15:10:04] KdW: btw do not know what you did yesterday but creating a new ticket is now MUCH faster!
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[15:14:04] stuarta: KdW: well i did an os upgrade, which broke trac, then i had to reconfigure the db and trac's access to it
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[15:37:51] gigem: markk_: I'll try to give the direct rendering a try tonight or tomorrow.
[15:38:07] gigem: Do I need to do anything special to enable it?
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[15:46:01] markk_: gigem: you may want to wait a little:) very buggy at the moment. I'm also going to create a branch of the packaging repo to push some changes.
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[15:56:07] MythBuild: Build 2019-render-fedora-aarch64 #69 is complete: Success [build successful] – https://code.mythtv.org/buildbot/#builders/84/builds/69
[15:56:07] ** MythLogBot https://code.mythtv.org/trac/ticket/69 **
[16:01:19] gigem: markk_: Yeah, after reading your commit message, I starred to reconsider. :)
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[18:03:28] gigem: !seen dblain
[18:03:28] MythLogBot: dblain was last seen 98 days 2 hours 52 minutes 43 seconds ago
[18:04:15] gigem: Does anyone know if David Blain is still around? I want to make services API changes and need some advice on how to proceed.
[18:07:21] tgm4883: There's some joke to be made about him disappearing, or being stuck in a plastic box or something
[18:08:44] gigem: Ah, so he's going to wait while the suspense builds before he reappears, then? :)
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[23:45:17] peterbennett: markspieth: There is a new patch for #13419. Also I have committed the fixes for #13416.
[23:45:17] ** MythLogBot https://code.mythtv.org/trac/ticket/13419 **
[23:45:17] ** MythLogBot https://code.mythtv.org/trac/ticket/13416 **

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