MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

Current users (68):

aloril, dblain, fetzerch_, ghoti, jheizer_, joki, jpabq, jwhite, markspieth, MythBuild, MythLogBot, peper03, pppingme, sl1ce, suffice, taylorr, tgm4883, Tobbe5178, Warped, XDS2010, xris, Anssi, caelor, ChanServ, clever, coling, cybrNaut, dym, ElmerFudd, gigem, gpd, GreyFoxx, Hydr0p0nX, jab416171, jams, jnylen, jolan, jpharvey_, jst, jya, kadafi, kc, kurre2, lapion, libsci, nephyrin, pitz, poptix, rhpot1991, rich0, Seeker`, seld, sheedy-away, sphery, sraue, stuarta, tonsofpcs, tris, unforgiven512, zentec, _charly_, Chutt__, wagnerrp, skd5aner, arescorpio, dekarl1, brfransen, benc_
Sunday, June 14th, 2015, 00:17 UTC
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[06:31:38] dekarl: tonsofpcs: IIRC its in the PHP Bindings https://github.com/MythTV/mythtv/blob/master/ . . . hBackend.php
[06:42:11] tonsofpcs: dekarl: thanks, I found my issue, was /usr/local/lib/perl (and probably some others in /usr/local) forcing it to 72 instead of 77...
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[13:06:17] peper03: Anyone clued up on overlay implementation techniques? One of the Bluray overlay types uses an 8-bit indexed image with a YUVT palette. We get events to mark the start and end of an overlay 'session', and other events inbetween to clear either everything or specific portions, or to draw.
[13:07:01] peper03: The 'draw' event may only update the palette, so the overlay must remain as an indexed image + palette.
[13:07:59] peper03: So how do you mark a pixel as 'transparent' when there is no fixed transparent entry in the palette?
[13:08:25] peper03: i.e. How do you initialise an empty image, or clear a rectangle?
[13:09:17] peper03: You can't even search for the palette for a transparent entry because there may not be one (unlikely but possible, I guess) and you can't be sure that a palette update doesn't change that particular entry to no longer be transparent.
[13:09:46] peper03: I can think of two basic ways of doing it:
[13:10:58] peper03: 1. Keep each update event (draw this bitmap at x,y;clear this region; etc) and re-render the entire chain into an ARGB overlay every time the overlay is updated.
[13:11:44] peper03: 2. Keep a separate 1-bit alpha mask and update that as areas are cleared or drawn into.
[13:12:41] peper03: Both add overhead that could potentially be substantial as an overlay can be updated at the underlying video's framerate.
[13:18:57] peper03: If it weren't for the possibility of only updating the palette (for things like fades), we could always render each update straight into an ARGB buffer as it comes in.
[13:20:33] peper03: If there's another way of doing it, I'm all ears!
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