MythLogBot@irc.freenode.net :: #mythtv

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Tuesday, May 21st, 2013, 01:04 UTC
[01:04:55] MythBuild: Hey! build logging-linux-64bit-qt5 #6 is complete: Failure [4failed compile plugins]
[01:04:55] ** MythLogBot http://code.mythtv.org/trac/ticket/6 **
[01:04:56] MythBuild: Build details are at http://code.mythtv.org/buildbot/builders/logg . . . qt5/builds/6
[01:54:32] danielk22: I'm restarting the builder again so I can recruit a few more processors for the qt5 build
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[01:57:18] danielk22: MythBuild: force build logging-linux-64bit-qt5
[01:57:24] MythBuild: The build has been queued, I'll give a shout when it starts
[01:59:19] MythBuild: build #7 forced
[01:59:19] MythBuild: I'll give a shout when the build finishes
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[02:11:50] MythBuild: build #7 of logging-linux-64bit-qt5 is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/logg . . . qt5/builds/7
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[08:15:41] stuarta: stuartm: yes i can setup a coverity box. what does it need
[08:16:35] stuarta: danielk22: i'd love to know why we need gdb during a *build*. Surely there is another way of getting the same info.
[08:16:39] ** stuarta adds that to todo list **
[08:20:41] ** stuarta ponders killing ppc builders as they haven't worked for months **
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[11:38:53] MythBuild: build #4 of master-linux-64bit-qt5 is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . qt5/builds/4
[11:49:37] danielk22: stuarta: Yeah that is an interesting question, the command I saw in the logs was opaque to me.
[11:52:41] danielk22: BTW I completely disabled building mythnetvision in the qt5 build last night. It relies on a whole bunch of deprecated APIs and it is one of those things I could never get to run locally so I'm guessing we should never have shipped it in the first place.
[11:53:27] stuarta: is that the only bit that uses gdb during the build?
[11:53:53] danielk22: dunno
[11:54:04] stuarta: easy enough to find out
[11:58:50] danielk22: My guess is that it is qmake putting that stuff in. Probably to do something like allow you to put the debugging in a separate file from the binary.
[11:59:42] danielk22: so it is probably driven by the spec file on the machine doing the compiling and that is configured by the distro.
[12:01:26] stuarta: i just looked at it, and it's extracting the index from the library, and the adding it back as a new object section into the library itself
[12:01:47] stuarta: gdb --nx --batch --quiet -ex 'set confirm off' -ex "save gdb-index ." -ex quit 'libmythgame.so' && test -f libmythgame.so.gdb-index && objcopy --add-section '.gdb_index=libmythgame.so.gdb-index' --set-section-flags '.gdb_index=readonly' 'libmythgame.so' 'libmythgame.so' && rm -f libmythgame.so.gdb-index
[12:01:56] stuarta: as an example
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[12:26:48] stuartm: stuarta: for the coverity build you first need their binaries, http://scan2.coverity.com/download, you then run cov-build --dir cov-int make -j2 – i.e. our basic build step just wrapped by cov-build
[12:27:52] stuartm: it writes the results to the cov-int folder, after the build completes we tar.gz that folder and it gets uploaded to the coverity server where it's actually analysed
[12:29:16] stuartm: the cov-int folder for mythtv is ~500MB, so if bandwidth is an issue, we don't need to run it for every build, but once a week or whatever
[12:30:03] stuartm: it doesn't compress that much, ~430MB
[12:36:01] stuarta: stuartm: i was more thinking which linux platform?
[12:36:12] stuartm: stuarta: theoretically you can wrap all the existing builds and have them all upload their results, this would provide coverage for all code paths/platforms, but I'm not actually sure how that's done and whether it's a good use of resources, probably better to just have the one (or at most one for each major OS)
[12:36:17] stuartm: stuarta: doesn't matter
[12:37:01] stuarta: i'll do some fag packet math and work out what is appropriate for my build slave to do
[12:38:05] stuarta: it may be that a daily or even weekly schedule is appropriate
[12:43:32] stuartm: thanks :)
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[13:28:11] stuartm: http://scan2.coverity.com/faq#why-coverity-giving-results-away
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[15:07:49] jpabq: jya, I didn't see that discussion. Was it recent? What version is this user running?
[15:10:43] sphery: jpabq: I think the thread is http://www.gossamer-threads.com/lists/mythtv/users/542374#542374 , but the last post hints there may be something else going on.
[15:11:15] sphery: (I didn't check the commit hashes, though, so he may have been talking about a different thread.)
[15:12:02] jpabq: sphery: ah. I don't tend to read emails with versions older than 0.26 listed in the subject.
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[15:13:22] sphery: Hehe, yeah... It would be nice if people actually upgraded to current stable rather than expecting us to maintain and backport to multiple older versions. And users' actively recommending people don't upgrade to 0.26 makes it even worse.
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[15:48:46] stuarta: sphery: do they have a good reason for recommending not upgrading
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[16:00:26] stuartm: think it's done to a couple of bugs which were fixed shortly after release
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[16:00:36] stuartm: s/done/down/
[16:00:46] stuartm: we should get 0.26.1 out there
[16:00:48] stuarta: my babelfish coped with that one
[16:00:51] stuarta: :)
[16:01:23] stuartm: fingers don't always do what the brain tells them ;)
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[16:03:16] sphery: stuarta: yeah, it's mainly because people think that Live TV works worse in 0.26 than 0.25 or 0.24
[16:03:52] stuartm: I'll sort out 0.26.1 and this time try to write down a step-by-step guide for releasing, hopefully I'll not forget a step this time
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[16:05:41] stuartm: sphery: still can't fathom as everyone was so positive about livetv in 0.26 before the release ... guess improving it for some users it changed timings enough to break it for others
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[16:07:02] jheizer: I'll vote it has been better than ever.
[16:07:05] stuartm: then again, not everyone remembers the 'positive' feedback that I seem to recall early in the 0.26 cycle, maybe I'm not remembering it exactly the way it happened
[16:07:09] jheizer: Though I rarely use it.
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[16:12:25] sphery: stuartm: Yeah, and I just don't get the "I won't upgrade because something might not work as well" approach--especially when it's really just that they're already comfortable with the shortcomings of the old system (meaning they're too lazy to figure out the shortcomings of the new version and find workarounds for it like they did with the older version). After all, it's open source, so if it's really a problem, they can spend some time and ...
[16:12:31] sphery: ... fix it--and if no one ever does that, it can't ever get better.
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[16:14:01] sphery: Far too many also seem to say, "I'll try an upgrade on this completely unrelated/unconfigured system," and then they fail to configure the system or MythTV properly on that system (rather than just upgrading the existing, already-configured-for-MythTV system and doing a DB upgrade) and think it doesn't work (but the problem is that they didn't configure it properly) so they tell people not to upgrade
[16:14:43] sphery: I don't see why people recommend that approach as it's /much/ harder than just doing a DB backup, installing the upgrade, deciding if you want to stay, and if not downgrading MythTV and restoring the pre-upgrade backup.
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[16:16:24] gary_buhrmaster: sphery: Preaching to the choir again?
[16:16:25] sphery: A lot of people are afraid of backup/restore, but in a typical night working on MythTV, I may do 10+ restores of the DB (and I always do at least one--to start from a known DB state)
[16:16:36] jheizer: sphery: exactly, so easy to go back if needed
[16:16:37] sphery: hehe, probably
[16:17:36] sphery: that said, I prefer the "if it doesn't work, figure out the problem and fix the configuration" approach (so I can't imagine ever doing a downgrade on my stable system that runs -fixes)
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[17:33:21] natanojl: danielk22: Which of the APIs used in mythnetvision are deprecated?
[17:40:30] danielk221: natanojl: All the http stuff. It is using both the Qt 3.0 http API and that http API trolltech shipped in Qt 4.0 but abandoned a couple point releases later.
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[19:03:02] natanojl: danielk22: Ok. I only found HttpComms::getHttpFile() in rsseditor.cpp. QNetworkAccessManager is used elsewhere I think.
[19:03:11] ** natanojl hits the sack **
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[19:29:03] bobweaver: danielk22, how do you build the qt5 stuff ? with qmake and what not and where is the branch/repo ect
[19:29:20] bobweaver: like what version of qt5 are you using ?
[19:29:43] bobweaver: seems like it keeps on failing for me
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[19:38:40] bobweaver: myth ideas have changed in how I am going to go at this. I want to make a plugin for the frontend/backend and I want to make qch docs and wizards and a full sdk kit for making frontends. But I am running into issues with things like when people update there themes and call things by a different name it breaks my xmllistmodels and roles so I guess it would just be best if I make sdk kit
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[19:40:46] bobweaver: but first thing is 1st I must get a qt5 version and see how it all comes together and what I can do to expose a lot of what is wrote (*.cpp,*.h) to qmlRegisterType
[20:09:40] danielk221: bobweaver: ubuntu 12.04 with a ppa and 13.04 with the qt5 development packages.
[20:10:05] danielk221: Just regular ./configure ; make builds work (except for one of the plugins.)
[20:11:42] bobweaver: thanks danielk22 yeah that is what I have been trying
[20:12:24] danielk221: pastebin.com the error log & I'll look at it.
[20:12:35] bobweaver: sure building right now
[20:12:53] bobweaver: I can only run -j4 on this machine
[20:13:32] bobweaver: It looks like it is pulling in the wrong qmake
[20:14:10] bobweaver: /usr/bin/qmake and not /usr/lib/i386..../qt5/qmake I wonder if it is linked I am just going to link it now
[20:20:06] superm1: bobweaver: is there an update-alternatives call for qmake you need to set properly to default to qt5?
[20:30:23] bobweaver: yeah I could add it to bashrc or something like that But I just linked it
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[20:40:17] superm1: no i mean update-alternatives actually changes what the default /usr/bin/qmake points at
[20:40:36] superm1: if you look, /usr/bin/qmake is a symlink to /etc/alternatives/qmake
[20:40:49] bobweaver: Looks like I am going to be spending a lot of time in source/mythtv/libs making making qmlregitertype
[20:41:01] bobweaver: oh you mean like --configure
[20:41:20] bobweaver: update-alt... --configure qmake
[20:41:31] superm1: yeah it's something like that
[20:42:29] bobweaver: yeah there is no qmake there at the moment But I could make one like you where saying
[20:43:55] ** bobweaver has to many versions of qt and needs to clean house one of these days, android and sailfish and ubuntu sdk and nokia and blackberry and stuff from on-line-installers **
[20:44:36] bobweaver: most the time I set all that via .pro file in qtcreator itsself
[20:45:11] bobweaver: Do any of you know how to open and compile mythtv in qtcreator ?
[20:46:01] bobweaver: would have to make a cmake thingy or autotools thingy not sure .....
[20:52:01] danielk221: bobweaver: update-alternatives is probably best, but you can have the mythtv build use a different qmake, there is ./configure option to set the qmake (it was added for the Qt3->Qt4 port, search ./configure for qmake).
[20:54:30] jpabq: danielk221: Out of curiosity, what is the status of http://list-archives.org/2012/12/16/mythtv-de . . . f/5721818102 ?
[20:55:23] danielk221: jpabq: Radhika opened a ticket with the missing patches.
[20:55:43] jpabq: Okay, I will look for it.
[20:56:54] bobweaver: it built !! sweet
[20:57:26] danielk221: bobweaver: cool
[20:57:32] bobweaver: thanks danielk22
[20:57:36] bobweaver: and superm1
[20:57:45] superm1: sure
[20:58:21] superm1: bobweaver: tgm4883 showed me one of your videos of a QML'ified myth – looks great so far
[20:59:35] bobweaver: yeah that is just a start if you would like to see some good stuff that I have done "fancy" then if you have a VM of 12.04 I have a ppa and what not for a full unity 2d that I am thinking about adding all this code to it for my Ubuntu TV
[21:00:05] bobweaver: https://launchpad.net/~u2t/+archive/bleedingedge
[21:00:45] bobweaver: though I have not updated that in a while it still are works. But I forgot to add some deps (qt-declaritive-particals )
[21:01:42] bobweaver: I just think that I need myth tv on my phone(Like a real kick a^^ version ) and qml runs on just about everything
[21:05:38] bobweaver: But to be honest I have only been programing for a little while But I am really liking qt. So I guess what I am trying to say is I am new to all this but I am willing to code and thanks for the comments about qmlifed myth tv
[21:07:21] superm1: bobweaver: is your intention to have the QML version build out of the upstream tree at some point or as a different project?
[21:07:24] bobweaver: I guess the main thing that I keep on seeing is that the services-api though real flippin cool and easy to use and well just great it is still missing things that I would like to have on my phone/tablet
[21:07:38] superm1: or is it using services API and it's own project?
[21:07:38] bobweaver: superm1, brb someone at door
[21:07:43] superm1: k
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[21:12:41] bobweaver: sorry about that superm1
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[21:14:05] bobweaver: superm1, my plan at 1st was to take and just make a remote then that turned into user each services because there great then I changed some things because I got to themes. Now at this point after updating last night and noticing that a theme changed and it brook my stuff I am starting over on the themes
[21:14:21] bobweaver: I was using the xml files that are there already in the themes to render the ui
[21:14:30] bobweaver: js/c++
[21:17:36] bobweaver: but like I said I updated a theme and it broke that theme So I do not want to have to update that often. so what I am going to do now is. take as many of the libs that are c++ and create qmlregistation with them. so that say I wanted to use lib/filesysteminfo.cpp this will be sent to qml and then devs can just call import Mythtv.Base 0.1 FileSystemInfo{ foo: bar }
[21:18:27] bobweaver: sorry mythtv/libs/libmythbase
[21:19:55] bobweaver: then also to take and make a bunch of qml plugins (well one file but a bunch of elements/Compenets ) Like GridViewVideos.qml ThemingButton.qml MainButton.qml ListViewVideo.qml
[21:20:01] bobweaver: ext ect
[21:20:49] bobweaver: make qdoc -> qhp->qch and also some custom wizards(qtcreator) and make kinda the full sdk
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[21:22:13] superm1: if you are going to have to be importing libraries directly I think it would be best to have this plan to land in tree at some point
[21:22:17] bobweaver: so that when users open qtcreator they can go to file -> new-> MythTVTheme and this will generate a c++/qml application that can do packaging and other things
[21:22:27] superm1: have a feature to build the QML frontend instead of standard QT frontend
[21:22:28] bobweaver: you are correct about that
[21:22:34] bobweaver: correct
[21:23:07] bobweaver: so like it would be the same as qtmediahub but with the backend of myth and not xbmc
[21:23:25] bobweaver: but with the power of Qml (bling bling fancy fireworks )
[21:23:51] superm1: yeah. but once it's feature rich and stable enough hopefully it really is a viable alternative to use
[21:24:26] superm1: you already talked to the other guys in here about it? it would be good to make sure you are headed in the right direction that they really will be open to it being in tree at some point and what not before you put too much effort in
[21:24:58] bobweaver: superm1, yeah Like I was saying I am kinda new to all this so any tips are great. (never worked for a software company (besides stupid web stuff)) But I love to learn but things like trees and other stuff like that I just have no clue who to do all that because I have never done it before
[21:25:14] bobweaver: besides like launchpad blueprints and workitems ect
[21:26:00] bobweaver: superm1, also one thing that is great about the effort that I put in. In the end I have this code and that is all that matters to me
[21:26:34] bobweaver: but it will be opensource lgpl/gpl3+
[21:26:43] bobweaver: and what ever myth uses
[21:27:45] bobweaver: superm1, danielk22 told me about how it could not make it upstream and I understand why.
[21:28:08] bobweaver: asked me to keep a wiki and what not about the stuff that I have been doing
[21:28:42] superm1: what's the reasoning it could not make it upstream?
[21:29:15] bobweaver: because it is so new and it would need to be done a couple of times over again to make stable
[21:29:42] superm1: oh yeahi was meaning eventually land upstream, not while it's in development
[21:30:02] bobweaver: if it turns out to be good enough
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[22:57:01] bobweaver: superm1, Thanks BTW
[23:02:52] superm1: sure np
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[23:17:06] bobweaver: alright I just got done messing around with mythplayer lets see if it works in qml ... back to the compile machine batman
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[23:26:02] bobweaver: it failed lol
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