MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

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Monday, August 1st, 2011, 00:10 UTC
[00:10:58] natanojl (natanojl!~jonatan@c83-252-237-63.bredband.comhem.se) has quit (Ping timeout: 264 seconds)
[00:29:43] Beirdo: OK, this will be fun. I can't restart the backend until midnight
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[00:32:34] danielk22: Beirdo: It looks like the windows version of MythSystemIOHandler has the same m_pWait issue that you fixed on the POSIX side..
[00:33:21] Beirdo: ah, quite possibly
[00:33:27] Beirdo: I forgot to look :)
[00:33:45] Beirdo: I'll go fix that one too, I guess :)
[00:33:57] Beirdo: unless you're in the middle of it, of course
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[00:34:36] danielk22: Nah, I'm not touching it.. I was just looking at the OSX and Windows stuff for the MThread conversion.
[00:34:41] Beirdo: ahh
[00:34:48] Beirdo: OK, I'll have that in in a moment
[00:37:45] Beirdo: there we go
[00:38:00] Beirdo: unless I fat-fingered, which it doesn't look like I did
[00:38:51] danielk22: heh, found another one in ProgramInfoUpdater...
[00:39:00] Beirdo: heh
[00:39:11] Beirdo: wonder if that was mine or someone else's
[00:39:34] danielk22: think it was yours.. from the threading changes..
[00:39:35] Beirdo: either way, I'd be happy to tweak it if you want
[00:40:09] Beirdo: the moreWork one...
[00:40:10] Beirdo: crap
[00:40:31] danielk22: Prolly makes sense to get rid of that again once the MThread stuff is in..
[00:41:07] Beirdo: quite possibly
[00:41:28] Beirdo: actually, that one looks OK
[00:41:45] Beirdo: it's in a QMutexLocker on &lock
[00:41:55] Beirdo: oh.
[00:41:58] Beirdo: heh.
[00:42:04] Beirdo: but the wait uses mutex
[00:42:13] danielk22: :)
[00:42:37] Beirdo: OK, that's... silly
[00:43:30] danielk22: If we get rid of the moreWork stuff we should actually use a separate pool.. we don't want to pollute the global pool with too many PI updates. Anyway not a task for today.
[00:43:45] Beirdo: well that one's simple to fix anyways
[00:43:59] Beirdo: yeah
[00:44:37] danielk22: hmm, on third though the moreWork stuff is good.. we want to group updates since they often come in quick succession..
[00:44:51] Beirdo: if I change that to use &lock, I think that just about gets it
[00:45:04] Beirdo: yeah, that was the point of adding that originally
[00:45:22] Beirdo: I may have done it a bit clumsily though
[00:45:47] Beirdo: Hmmm
[00:46:02] Beirdo: that QMutexLocker()... does it unlock at the end of the loop?
[00:46:13] Beirdo: I know it will when we exit the loop and it loses scope
[00:46:33] Beirdo: just not clear about what it does the second time through the loop
[00:47:07] Beirdo: I guess I can change that to lock.lock()/.unlock() at worst
[00:47:36] Beirdo: nothing is breaking out of the loop early, so that should be fine
[00:51:17] Beirdo: code review is a good thing.
[00:51:24] Beirdo: fixed.
[00:59:40] danielk22: Beirdo: it looses scope at the enclosing } so it's not locked while we check the while condition.
[00:59:53] Beirdo: ahhhh
[01:00:11] Beirdo: of course. I *did* need more coffee
[01:00:24] Beirdo: it's clean enough with a lock() / unlock() though
[01:01:29] Beirdo: kinda silly to create and destroy the locker over and over in that particular loop anyways
[01:01:57] Beirdo: if we had stuff breaking out of the loop...
[01:02:01] danielk22: Captain_Murdoch: MythScreenType::LoadInBackground() adds a load task to the global queue of QRunnables to be run at some point in the figure, but don't see where it ensures that all the runnables it has added to the queue have been run by the time we delete MythScreenType.
[01:02:59] danielk22: Captain_Murdoch: Since the runnables have a pointer to MythScreenType it looks like they could cause a lot of damage if you say enter a screen and leave it and then a few minutes later the runnable is run..
[01:03:41] danielk22: (Also we should probably give the runnable a high priority if we're dunking it in the global queue.
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[01:05:15] Beirdo: this mpeg2fix code *still* gives me a headache :)
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[01:05:44] Beirdo: more pthreads to consider MThread-ing later
[01:07:28] danielk22: Beirdo: yeah, IIRC it's also using pthread_cond wake one semantics...
[01:08:41] Beirdo: yeah, it is
[01:08:43] danielk22: If you use QWaitCondition::wakeAll() you run the CPU at full tilt in a busy loop, but QWaitCondition::wakeOne() isn't quite the same as the posix version.
[01:09:47] Beirdo: it's using it to synchronize two threads on startup, but with reading it over, we might be able to do the buffer init inline rather than in another thread.
[01:11:01] Beirdo: they busy-loop in wakeAll? Ouch.
[01:12:17] Beirdo: and "while (1)" ... rather than "while (true)" which is more humanly understandable :)
[01:12:20] Beirdo: hhe
[01:12:23] Beirdo: that doesn't matter of course
[01:14:28] Beirdo: meanwhile... back to making this actually cut properly. We can always rehash it again later. It will get (hopefully) easier and easier to deal with
[01:14:37] danielk22: Beirdo: there isn't a busy-loop in wakeAll(). If you set up a producer consumer relationship with wakeOne(), then changing that to wakeAll() wakes up both of them and can lead to ping-ponging.
[01:15:13] danielk22: It's generally safer to design around wakeAll(), it isn't as efficient but it's really hard to muck up :)
[01:15:18] Beirdo: heh, oooh. I getcha.
[01:16:24] Beirdo: I'll leave it with posix for now though
[01:16:42] Beirdo: once it's all working without qt3support, we can look at changing that up too
[01:33:14] Captain_Murdoch: danielk22, you're not in the screen until that QRunnable has run. until then, you're at the 'loading...' dialog. I don't think you can abort that and exit the screen before it is loaded. once the background load is done, then we call the screen's ::Init().
[01:34:08] Captain_Murdoch: that's the reason we load in the background, so we can have an animated loading dialog up while loading.
[01:34:38] Captain_Murdoch: s/while/until we're finished/
[01:38:03] danielk22: Captain_Murdoch: So the OpenBusyPopup() makes sure we can't exit the screen.. which I guess is why you also can't exit a screen that's loading.
[01:38:12] Captain_Murdoch: I agree on the higher priority comment, I didn't think of that when doing the background loading initially.
[01:38:40] Captain_Murdoch: yeah, you couldn't do that before because you couldn't escape out of ::Init() which used to do the load and init.
[01:39:10] danielk22: Ah, so you can now? That's great! :)
[01:39:12] Captain_Murdoch: so I wasn't thinking of adding the functionality to abort when I added the background load.
[01:39:27] Captain_Murdoch: no, I don't think you can, that' why I don't handle the screentype disappearing out from under the runnable.
[01:39:55] danielk22: ah, ok, one of these days :)
[01:40:14] Captain_Murdoch: yeah, it would be a nice to have. makes sense
[01:40:50] Captain_Murdoch: I was just trying to solve the half-drawn screen, looks-like-Myth-is-hung issue for screens which took a long time to load.
[01:41:17] danielk22: Captain_Murdoch: Beirdo: sphery: FYI I've uploaded a new version of the mthread patch to #5501.. update to apply on top of 7487a5ea
[01:41:26] Beirdo: OK
[01:41:30] Captain_Murdoch: cool
[01:42:30] danielk22: Captain_Murdoch: Showing liveness and not letting you leave the screen is much better than not showing liveness and not letting you exit the screen! :)
[02:14:54] Captain_Murdoch: danielk22, again, I say 'nice' RE: the patch. just did a semi-quick read-through and noticed what I think is a minor typo in mythdbcon.cpp line 447 in closeStaticCon(). you have "else if (dbcon && dbcon)" I assume the 2nd should be *dbcon like the if statement a few lines above it.
[02:27:02] Beirdo: us and our typos :)
[02:29:20] danielk22: Captain_Murdoch: Thanks. I still haven't done a read through the diff yet, but I might have missed that one if you hadn't seen it.
[02:29:56] Beirdo: I think I missed it the first time through too. I'll go through the new one as well sometime soon too.
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[11:48:43] stuartm: Beirdo: sadly the EAGAIN fix hasn't allowed any of my untranscodable recordings from being transcoded
[11:49:06] stuartm: I've no idea where the logs are going, so I can't say what the errors were
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[12:04:37] stuartm: s/from being/to be/
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[13:51:25] sphery: stuartm: regarding your transcoding logs, if the transcode process is started from a parent process (such as mythbackend or mythfrontend), you will only get logs if you specify -l /path/to/dir . If you specify -l /path/to/log.file , only the parent process gets log output. (Note that -l is now --logpath, not --logfile, and can be either a directory or a file.) The reasoning is that with -l /path/to/log.file we haven't been given permission ...
[13:51:31] sphery: ... to write other log files in that dir, so we don't. There was some talk of disallowing -l /path/to/log.file so that people don't get caught off guard.
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[14:50:43] danielk22: Beirdo: do you mind if I grab #9960? ya know since I broke it..
[14:54:32] danielk22: Lawrence's fix is correct so it should just be applied as is...
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[15:49:45] danielk22: Beirdo: I went ahead and applied Lawrence's fix since it was obviously correct.
[16:00:52] Beirdo: danielk22: sure, no prob
[16:01:28] Beirdo: yeah, his fix looked right, his attitude can go to hell though
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[16:41:06] swerve: the audio sync on my frontend is always off by about 150ms
[16:41:26] swerve: i can't find a setting on frontend to adjust, is there one on backend?
[16:41:41] swerve: aside from doing it manually with 'M' key every time
[16:42:46] sphery: swerve: manually with M each time... in unstable/development code, it will save the last-used offset automatically
[16:43:00] sphery: note, also, that jya's repository has the "save last-used offset" patch backported
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[16:44:45] sphery: oh, and I guess I should have directed you to the topic (that's a question for #mythtv-users )
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[17:16:38] swerve: oops, wrong channel – thx 4 answers tho :-)
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[18:15:09] Beirdo: ahoy
[18:15:36] Beirdo: so, gotta clean up that mpeg2fix to make a nice big patch
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[18:33:56] danielk22: Beirdo: A lot of stuff appears to be marked critical when I start up mythfrontend that I think should really be at info.. do you mind if I make the change to all the routine startup stuff. That way command line programs can use log level error and still not be super chatty while mythfrontend/mythbackend will still print all that stuff by default.
[18:35:12] danielk22: For example: "Setting up SIGHUP handler" strikes me as a "N" notification rather than something of higher importance than an "E" Error...
[18:49:34] sphery: FWIW, I think most of the log levels were just starting points--some based on how we handled them before, some just placed to place somewhere. I'm sure he'd be very happy to have people re-level them where appropriate.
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[18:58:55] danielk22: sphery: ok, i'll put together a patch then...
[19:03:19] Beirdo: for sure, the SIGHUP one can change :)
[19:03:48] Beirdo: the identification of the program and the log level would be nice to remain hight
[19:03:52] Beirdo: high rather.
[19:04:29] Beirdo: but yeah, if you feel some are outta whack, feel free to adjust, there are likely several which need it badly.
[19:05:12] Beirdo: it's hard to not miss a few times when you manually convert 7500 calls or so :)
[19:08:28] danielk22: notify is higher than info.. that's why i figured it would be appropriate for those messages. i think some of the crit should remain.. but mostly for errors or unusual things (like a db upgrade).
[19:08:44] Beirdo: yeah
[19:09:12] Beirdo: the program banner in particular I'd like to see stay high up so it's always (or nearly so) shown
[19:09:28] Beirdo: the rest is all up for grabs :)
[19:10:12] Beirdo: notice would be a better fit for a lot of it for sure
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[20:29:54] Beirdo: danielk22: looks good :)
[20:30:36] Beirdo: I'm sure we'll continue to massage until we are all happy :)
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