MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

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MythLogBot, aloril, Anduin_, Andy5O, beata, Captain_Murdoch, chainsawbike, dagar, danielk22, dekarl, Gibby, gregL, iamlindoro, ikonia, j-rod|afk, jarle, JEDIDIAH__, jpabq, jpabq-, kc, knightr, kurre_, kwmonroe, mike|2, mrand, MythBuild, purserj, skd5aner, Slasher`, stuarta, ThisNewGuy, tomimo, tris, wahrhaft, Anssi, anykey_, Beirdo, coling, Dave123, dlblog, f33dMB, foxbuntu, ghoti, jams, jcarlos, joe_, jwhite, kormoc, laga, mag0o, okolsi, poptix, sailerboy, Seeker`, Snow-Man, Unhelpful, vallor, ybot, _charly_, MaverickTech, PointyPumper, sphery, eharris, Cougar, zCougar, sutula, GreyFoxx, abqjp, jpharvey_, jstenback, Computer_Czar, paul-h, clever_, Chutt_, andreax, enyc_, davide, rich0, DaiTengu, foobum, markk, analogue__
Monday, June 27th, 2011, 00:41 UTC
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[01:16:40] markk: Beirdo: the new mythlogging code is pretty broken on windows – no sighup, no syslog and no localtime_r. Do you want me to create a ticket?
[01:17:23] Beirdo: sure
[01:17:56] Beirdo: it should work fine without localtime_r using QTimeDate or whatever, but yeah, there could be compile issues
[01:18:01] Beirdo: Thanks :)
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[01:26:52] odium: where'd tvshack go?
[01:31:37] markk: Beirdo: new ticket for you – any questions just shout.
[01:32:07] Beirdo: cool, thanks
[01:32:12] odium: what's a good place to find torrents for tv shows and obscure movies?
[01:32:19] Beirdo: not here.
[01:32:48] Beirdo: this is a channel for development, and secondly such activities are not condoned.
[01:33:01] iamlindoro: odium: ? I think you must have the wrong channel
[01:33:07] odium: ok, thought you'd be informed.
[01:33:18] odium: shucks
[01:33:29] odium: I'm still interested.
[01:34:13] odium: what video formats does myth-tv work with?
[01:34:24] odium: does it use a mainstream video player?
[01:34:27] iamlindoro: odium: You are in the wrong channel, this is a *development* channel
[01:34:28] odium: or it's own?
[01:34:30] iamlindoro: see topic
[01:34:37] odium: oh.
[01:34:46] odium: now I fully understand.
[01:35:06] odium: my apologies
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[02:08:49] sphery: markk: quick question, as long as you're here--a user with XFCE with compositor got http://pastebin.com/B2mW4kji over SSH and said it was too slow. It says direct rendering, so we choose OpenGL painter. Do you have any ideas on what other criteria we could use to better choose? (don't use GL with "Mesa Project"? or "Software Rasterizer"? or GL version that includes "Mesa"? or?)
[02:25:39] markk: sphery: doesn't really seem sensible to report software rasterizer and direct rendering:) probably need to grep for Software Rasterizer as Mesa is used, for example, by intel.
[02:26:57] sphery: markk: sounds good--so just if software rasterizer exists anywhere in renderer, fall back to Qt?
[02:27:06] sphery: or do I need to check other strings, too?
[02:27:09] markk: yes – I think so
[02:27:34] sphery: great... thanks for the help--I knew you'd know this far better than me
[02:31:25] Beirdo: Oh, I had a question for you too... Is there a way to hand the output of VDPAU decoding to OpenGL without pulling the frame back to the CPU's memory space?
[02:36:08] markk: Beirdo: short answer – yes. long answer – I can't remember the details. You can either use one of the X extensions (texture_from_pixmap?) or there is an NVidia custom extension specifically for the purpose. At some point I'm going to look at implementing them but I'm not sure it's straightforward at the moment.
[02:36:32] Beirdo: Cool. Thanks.
[02:36:41] markk: any reason you asked?
[02:36:59] Beirdo: I'm thinking of trying the gputrans type stuff again
[02:37:20] Beirdo: which would be so much easier if I can use VDPAU to decode the frames (and faster)
[02:38:57] Beirdo: with the advent of OpenCL and CUDA, it's getting easier to accomplish
[02:43:36] markk: Beirdo: easier than before – still an extremely tall order though...
[02:45:33] Beirdo: granted :)
[02:45:51] Beirdo: it's a background task for me for now :)
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[10:08:05] stuartm: Captain_Murdoch: maybe it's related to warpme's problem, I'm seeing images failing to load sometimes (image on playback starting screen), or loading do slow that they 'pop' in seconds later (graphics for progress/busy dialogs)
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[10:19:36] smellynosery: Hi – I need to hire somebody for a day or two with MHEG experience. Is there anybody here that can help?
[10:20:02] smellynosery: We're having problems with a freeview system which relies on MHEG and I need to get it fixed today, so if anybody can help or knows anybody that can help please PM me :)
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[12:45:37] Captain_Murdoch: stuartm, can you try changing that "!filename.startsWith("/") to (filename.startsWith("myth://") || filename.startsWith("http://")) and see if it still happens? I think we may do some loading of files without the full path so they wouldn't start with a /, but I don't see why loading them in the background even if they were in the cache would be an issue.
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[13:43:00] iamlindoro: stuartm, Captain_Murdoch: I also noticed an issue with latest master last night-- some remote images seem not to be scaled with the correct aspect ration in spite of preserveaspect being true
[13:43:54] iamlindoro: Specifically, preview images in Arclight seem to all be stretched since I updated to yesterday's master-- I wanted to do more investigation before saying anything but if that rings a bell and might be related...
[13:44:03] iamlindoro: s/ration/ratio/
[13:55:55] ** Captain_Murdoch doesn't see how loading in the background would cause that either, but you can try that same test patch/mod if you want. are these images that appear only once or do they appear multiple times on the screen (ie, part of a buttonlist or something). it may be a race exposed by the background loading or a locking issue in the background loading. **
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[13:57:55] danielk22: What's needed for a Windows buildbot? Does something just need to be installed or do scripts need to be written, etc?
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[14:05:39] markk: Captain_Murdoch: the filename check seems to fix the image loading problems.
[14:05:58] markk: iamlindoro: the aspect ratio for preview images is probably my fault...
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[14:06:52] iamlindoro: markk: Ah, ok, no worries, as I said I should have done more investigation first but since people had identified another issue I figured I might mention that one too
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[14:07:52] danielk22: markk: Did you see my patch for the mingw multicast issue? Qt4 has a function to pull that info without calling inet_pton ourselves.
[14:10:32] markk: danielk22: just checked – appears to work:) did you see my comment about ifdef'ing the other socket headers?
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[14:20:08] danielk22: yep, I assume that is just those first three headers, right? Where is the ip_mreq definition coming from on windows?
[14:21:03] danielk22: nm, Ws2tcpip.h
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[15:01:17] iamlindoro: danielk22: I believe jpabq Has put a sample of the cc708 assert up somewhere, he's the one who opened the ticket
[15:01:45] iamlindoro: (said here to highlight/prompt him to confirm/deny that)  ;)
[15:03:59] iamlindoro: stuartm: Has ITV HD ever fixed their freesat engineering such that it's scannable? Or is it still as broken as ever?
[15:04:25] iamlindoro: I did some research and saw that Sage and WMC put in hacks to deal with it, but was curious if they were still relevant, Ref #7546
[15:05:00] abqjp: danielk22: re: http://code.mythtv.org/trac/ticket/9716 , I have had that assert commented out for so long, that I can only assume it is still a problem. I will see if I can come up with a sample. When I opened the ticket, I was seeing about 1/4 of my CBS recordings fail in the commercial flagger.
[15:06:11] iamlindoro: We've had some similar reports on the users list, let me see if anyone else has put up a sample
[15:07:36] iamlindoro: [mythtv-users] mythcommflag failures with master [mythtv] Trunk MFE crash – bt attached and http://code.mythtv.org/trac/ticket/9741 (dupe)
[15:10:33] iamlindoro: no samples, unfortunately
[15:23:56] danielk22: i looked at the code and the general problem of not checking the i increment against blk_size should have already been fixed.. but if this is getting triggered an increment must have been missed somewhere...
[15:28:47] iamlindoro: heh, km@emory loves to use the term "non-deterministic." http://code.mythtv.org/trac/search?q=km+deterministic
[15:28:50] iamlindoro: and now on #9716 too
[15:29:37] iamlindoro: Guess it follows, since he's @math.emory
[15:36:00] sphery: Oh, wait, guess "EPGShowCategoryColors" still exists--it was planned to be removed (and made a themable setting), but was never finished
[15:36:26] sphery: oops, wrong channel
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[16:07:28] stuartm: iamlindoro: oh they fixed it months ago
[16:07:47] iamlindoro: stuartm: Nice, does that mean the ticket can be closed?
[16:08:21] stuartm: yeah, it can be closed
[16:08:46] iamlindoro: thanks
[16:09:02] stuartm: and it was never our bug anyway but a deliberate attempt at preventing STBs from Sky from tuning the channel
[16:09:21] iamlindoro: yeah, I had understood that, just didn't know if we planned to work around it
[16:09:45] stuartm: since ITV was a backer of Freesat and didn't see why Sky should benefit from the channel being FTA
[16:12:39] stuartm: I need to investigate why STV HD disappeared after a fresh scan
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[17:08:23] paul-h: [23776]
[17:08:23] MythLogBot: SVN 23776: (branch master) https://github.com/MythTV/mythtv/commit/c366b50a
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[17:11:54] uglyoldbob: i need some help determining what is causing mytyfrontend to segfault
[17:12:36] uglyoldbob: http://pastebin.com/HjJSW9ZB
[17:12:48] uglyoldbob: that is a snippet from the frontend log
[17:28:24] skd5aner: uglyoldbob: wrong channel, you want #mythtv-users
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[17:30:49] uglyoldbob: thanks
[17:31:03] skd5aner: np
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[18:30:47] Beirdo: markk: the windows fix should be in now. Thanks again for testing :)
[18:34:21] taylorr: Beirdo: I'm totally against changing VERBOSE to LogPrint – VERBOSE is so much cleaner and easier to see in the code
[18:35:24] Beirdo: cleaner how?
[18:35:50] taylorr: it's all caps and a single term
[18:36:05] taylorr: why the hell do you feel the need to change the name
[18:36:53] Beirdo: so we catch each and every use of it without confusion. And it really is a better name anyways. Every line must be changed anyways to put in another argument.
[18:38:50] taylorr: whatever, I'm done here
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[18:39:16] Beirdo: jeez.
[18:43:42] Beirdo: for the record... if I were to have left it as VERBOSE with a different number of arguments, I would have had to check in every file in the entire system at once
[18:44:19] Beirdo: this way, it is broken up into more managable chunks, and really, there's not much difference. The VB_* and LOG_* stand out anyways
[18:45:36] Beirdo: if there is strong sentiment demanding it, I can go through again after the conversion is done, and rename it back. But there had to be two names during the conversion.
[19:10:41] stuartm: I expect it's going to break a few patches fwiw
[19:14:38] Beirdo: yeah, it will, likely. But it's simple enough to resolve if it does
[19:14:54] davide: Beirdo: my only naming question is why LogPrint instead of just Log?
[19:15:14] Beirdo: heh, good question.
[19:15:24] Beirdo: I didn't think of Log()? :)
[19:15:32] danielk22: Beirdo: VERBOSE is much easier to find in the text. It is different from all other functions as it is intended not to do anything, but simply document state. I do understand the need to use a different name during porting, I've done it many times myself.
[19:16:57] Beirdo: well, we can consider changing it once the conversion's done, but yeah, I need two in parallel right now or it would be one huge unmanagable commit
[19:17:37] Beirdo: the VB and LOG constants stand out well enough that we don't really need VERBOSE to stand out too, but ymmv :)
[19:19:04] Beirdo: oh, and if you want to tweak the levels on individual messages, no problemo. What's there now is just my best guess as to what would make sense. Much of it stayed at LOG_INFO for now other than errors/warnings/debug stuff
[19:19:46] Beirdo: davide: one thing we definitely can not use is "log()"
[19:20:03] Beirdo: that would conflict with libm, and cause weirdness
[19:23:05] danielk22: true VB_ stands out pretty well, I often search on that.
[19:23:53] danielk22: IRL VERBOSE though, I even use it in my own code these days because it sticks out so well.
[19:24:48] Beirdo: I wouldn't mind LOG() either once we are there. I dunno.
[19:25:26] Beirdo: for now, it has to be different during the switchover, but we can subsequently switch the name after. to VERBOSE, LOG, whatever works for all
[19:26:12] Beirdo: didn't really want to change them to VERBOSEOLD() first :)
[19:28:22] Beirdo: stuartm: were you thinking of committing the "hold off on recordinglist changes during playback" patch soon?
[19:30:10] stuartm: early this week
[19:30:17] Beirdo: cool :)
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[19:59:54] davide: Beirdo: got distracted by work. i hate it when that happens! yeah, i knew log() wouldn't work. LOG() would be fine with me.
[20:02:00] davide: danielk22: two days with your latest ringbuffer patch on fixes/0.24 and no problems with it as far as i could see.
[20:02:42] Beirdo: yeah, work keeps getting in the way of life.
[20:31:51] Beirdo: hmmm, I wonder if I shouldn't redo the cutover (so far) to use LOG() and use that going forward. danielk22, you have a thought on the matter?
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[21:04:17] danielk22: davide: great, i'll assume all is good if i don't hear bad things by friday
[21:08:26] danielk22: Beirdo: LOG() sounds fine to me, it's shorter for one. But I wonder if we really need to change the name at all. It's like the change in the include from mythverbose.h to mythlogging.h, I just had to fix merge conflicts because of that change and it seems like we could have avoided that.
[21:09:48] Beirdo: well, the rename is necessary in that it's either all or nothing. I can't change the macro without changing every single use.
[21:09:55] Beirdo: and that's too much to commit at once
[21:12:18] sphery: and patches will need fixing, anyway, for the VERBOSE changes--because it has an extra argument for the log level, so even if we use VERBOSE(), you'll still be adding log level to each call in each patch
[21:13:22] sphery: and, IMHO, if nothing else, using a new name makes it less likely for a dev to fail to notice it's a different macro/function and be confused as to why it's not working like it used to :)
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[21:16:34] stuartm: markk: in master the preview generator is producing images with an incorrect aspect ratio, 4:3 on 16:9 recordings
[21:17:35] stuartm: it's consistent, every preview on recordings from a number of different channels
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[21:22:43] Beirdo: OK, I changed it to LOG(). That should make for a good compromise, while allowing for doing the cutover in chunks.
[21:22:50] stuartm: ok, my build is a little older than I thought so let me fix that first
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[21:24:31] taylorr: Beirdo: cool, when you're finished I'll set them all back to VERBOSE
[21:25:07] Beirdo: taylorr: if you really want to... there are about 7500 instances in the tree
[21:25:47] taylorr: that's quite simple for a 2–3 GHz processor
[21:25:51] Beirdo: LOG stands out just as much as VERBOSE, and it's actually more accurate to what it's doing (and easier to type).
[21:26:18] Beirdo: but if you want to rename it once the cutover's complete, it's your effort, you go ahead :)
[21:27:01] Beirdo: anyways, I'm off to a meeting... stupid work getting in the way of life.
[21:30:03] taylorr: I don't get why any change is needed in the first place – adding yet another parameter to the macro seems excessive
[21:30:24] taylorr: it has worked fine for years and years
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[22:45:30] stuartm: markk: still happening with master as of right now and if it's not related to your aspect ratio related changes then I apologise, it just seems to be the most likely culprit
[22:47:18] markk: stuartm: just looking at it now. should be fixed in the next couple of hours – need food and coffee first though.
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[22:55:35] markk: stuartm: if you want to test, should just be a matter of changing line 4030 of mythplayer from ar = video_aspect to ar = frame->aspect
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[23:49:56] stuartm: markk: sorry, I walked away for a bit, it's late now so I'm going straight to bed but I can test in the morning
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