MythLogBot@irc.freenode.net :: #mythtv

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Sunday, March 27th, 2011, 00:09 UTC
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[03:20:03] jya: iamlindoro: re bug #9688. libmythtv/audioplayer.cpp/AddAudioData calls AddData with 4 arguments, yet libmyth/audiooutbase.cpp/AddData: uses 3 args. Obviously the guy isn't running consistent myth libraries here.
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[12:45:22] sphery: GreyFoxx: FWIW, I vote for your just committing the IPv6 patch. It sounds like you've done sufficient testing to put it in unstable, and pushing it to unstable will allow more/wider testing.
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[14:02:33] iamlindoro: s/allow/force/, as the patch is likely only to be tested by those interested in IPv6, and the issues may well show up for those not doing so... I vote for just committing it too
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[14:31:07] Captain_Murdoch: I think there may be things in the patch that are not ready for master. some thing are forced to ipv6 I believe like this change: m_serverSocket->listen(QHostAddress::Any, port) -> m_serverSocket->listen(QHostAddress::AnyIPv6, port)
[14:33:22] Captain_Murdoch: not knocking it, just saying I don't think he's done with it. it has debug comments, tabs, etc.. as well. I think that when it is ready though, that it can go in with a big WARNING and anyone upgrading past that WARNING is taking their life in their own hands. :) It would be good if at least one IPv4 user could test a final patch before it went in. I'd volunteer on my dev boxes.
[14:36:35] iamlindoro: makes sense
[14:41:09] GreyFoxx: Actually that listens for both v4 and v6  ::Any listens for v4 only
[14:41:27] GreyFoxx: using that patch you can use v4 or v6 addresses in your setup
[14:41:46] GreyFoxx: I switch back and forth everytime I update just to make sure it isn't broken :)
[14:42:18] iamlindoro: Clever choice of name on Qt's part
[14:44:14] GreyFoxx: and definitly I'd clean up the formatting/debug stuff :)
[14:45:05] GreyFoxx: but I'd love for others to test/help improve it :) please do
[14:46:02] iamlindoro: GreyFoxx, hoping that the commit will also mean you will have some time in the following weeks to look at the inevitable bugs/tickets that come up?
[14:47:06] GreyFoxx: absolutely
[14:47:17] iamlindoro: Which is not to say that you wouldn't, merely that it might put others at ease to know that you also had some time to look at any issues that arise :)
[14:47:20] GreyFoxx: and it means I'll have to finally learn how to commit with git
[14:47:23] iamlindoro: heh
[14:47:35] GreyFoxx: I've been...resistant :)
[14:48:22] iamlindoro: git push --donotdividebyzero --wormhole=no --holocaust=false --no-respawn --defer-alien-invasion .
[14:48:33] iamlindoro: simple as that
[14:48:49] GreyFoxx: sweet
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[15:04:10] Captain_Murdoch: if it works as-is, I'll put it on my dev box for some minor burn-in under ipv4.
[15:04:15] Captain_Murdoch: thanks for the info.
[15:07:22] ** Captain_Murdoch starts a clean/make cycle with the patch applied. **
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[20:29:53] knightr: !seen reynaldo
[20:29:53] MythLogBot: reynaldo is here and has been idle for 2 days 15 hours 7 minutes 22 seconds
[20:31:49] josh1856: is it possible to setup myth tv to do home automation?
[20:32:01] josh1856: can someone point me in a direction to read
[20:32:06] knightr: josh1856, you want #mythtv-users..
[20:32:16] josh1856: thank you
[20:32:27] knightr: I don't think there's anything pre-made thought btw...
[20:32:29] knightr: np
[20:32:39] knightr: s/thought/though
[20:32:50] josh1856: figures..
[20:32:51] josh1856: ;-)
[20:33:09] knightr: It's worth asking on -users though, I could be wrong...
[20:33:49] knightr: reynaldo, Hi! I was wondering you had any chance to look at ticket #9564 , it's apparently causing some problems for some users... Thank you!
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[21:55:30] iamlindoro: Captain_Murdoch, dipping my toe in the water on HTML setup with some little stuff, feel free to let me know if you don't like any of it
[21:58:09] iamlindoro: Captain_Murdoch, Also wondering if we might not show the "DirID" on the SG editor at all? It doesn't have any informational value to anyone who is not going to muck around in the DB, and we want to discourage that anyway
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[22:33:50] stuartm: all good interfaces hide what the user doesn't need to know
[22:36:52] stuartm: even when they think they need to know they'd usually be happily ignorant of most facts/metadata that the average UI tries to cram in
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[22:45:59] iamlindoro: I'm going to remove that column, feel free to revert if you have any objections
[22:49:18] iamlindoro: hmm... maybe I'm not... looks like when removing the dir the id is needed from that column. Sooo... maybe we can figure out a better way of doing that, or we can just make that column usee a CSS class that makes it invisible
[22:58:00] iamlindoro: OK, hidden with CSS... not being a web dev I can't be sure that this is the best way to do this, so will accept any relevant scolding about it :)
[22:58:03] iamlindoro: Captain_Murdoch, ^^
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[23:06:42] Captain_Murdoch: iamlindoro, the whole thing is a work in progress. the dirid isn't even used anywhere, it's just there because it's available. eventually it will let us delete a dir faster since we only have to hit one table instead of two.
[23:07:19] Captain_Murdoch: dir was going to be hidden later. I see the whole web setup as a pre-beta. :)
[23:07:26] iamlindoro: Captain_Murdoch, i knew it wasn't hooked up, I just figured it was never too early to start polishing
[23:07:48] iamlindoro: at least, if the author doesn't mind some work going to waste, which is fine with me if the end product ends up that much better
[23:08:13] Captain_Murdoch: my point is just to make sure people know that I haven't tried to put much if any polish on it yet. trying to get concepts and flow, things like that working right now.
[23:08:49] iamlindoro: Captain_Murdoch, Sure, of course-- I wasn't trying to make a statement about the quality of your HTML (or god forbid, mine!), Just wanted to make sure that that kind of change wasn't disrupting you or upsetting you
[23:10:20] Captain_Murdoch: I'm going to throw in another idea tonight or tomorrow. I have changed the 'wizard' to be a full-browser 'popup' and darken the border of the menu and rest of the screen showing through. I was going to use the same 'edit' CSS div for things like 'popping' up a jobqueue job editor, etc.. for 'complex' type editting. regular editting can be done inside the regular 'content' area on the lower right of the window.
[23:11:09] Captain_Murdoch: ie, editting a single channel and all it's attributes might popup one of these. while the channel list is shown in the bottom right content div.
[23:11:31] stuartm: which standard are we targetting? xhtml 1.0?
[23:11:36] Captain_Murdoch: some of this is still brainstorming.
[23:12:20] Captain_Murdoch: stuartm, if you tell me what it is, I might target it. :) I'm not a HTML expert. I was going on the opinion/assumption that CSS and javascript are a requirement though in those areas.
[23:12:59] Captain_Murdoch: and hiding/showing divs, ajax/json, trying to refresh the whole screen as little as possible.
[23:13:02] Captain_Murdoch: etc..
[23:13:42] Captain_Murdoch: I have to admit, I'm winging a lot of this, and don't want anyone to think anything I'm doing is set in stone.
[23:14:09] Captain_Murdoch: just trying to get ideas out there, I see mockups as better than words on a wiki.
[23:14:44] stuartm: I personally prefer xhtml over html4, seems like the natural choice for this sort of stuff anyway so I'd assume that's what we're already leaning towards
[23:15:15] ** Captain_Murdoch needs to read up on differences. **
[23:16:16] stuartm: the primary difference between the two are stricter adherance to xml syntax in xhtml and all presentation is done with css and not with tag/attributes in the markup itself
[23:17:06] Captain_Murdoch: yeah, that's what I'm trying to do, use CSS as much as possible. that will make reworking the look and feel a lot easier when we can convince a html/css expert to take a shot at things. :)
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[23:20:37] iamlindoro: Captain_Murdoch, I'm at peace with the fact that much of any playing or tweaking I do on this could get thrown out :) Just trying to do a little to learn how the pieces fit together as it'll be a pre-requisite for me tackling any larger parts of this project
[23:20:44] stuartm: seemed like xhtml has lost all the momentum it had a few years ago and there was even some shift back towards html4 for some reason (probably part-time site authors got tired of xhtml's stricter rules)
[23:21:04] iamlindoro: just so long as XHTML isn't the NuppelVideo of HTMLs ;)
[23:21:30] Captain_Murdoch: I thought we were making it a requirement that you used mythbrowser to view the setup page. :)
[23:22:32] Captain_Murdoch: "so you want to install MythTV, well first, you got to install MythTV"
[23:22:44] stuartm: nah, it's still a supported standard and remains the choice of anyone writing web applications/serious websites since that strict syntax stuff appeals to programmers more than hobbyists
[23:22:54] iamlindoro: Yo I heard you like MythTV so I put some MythTV in your MythTV so you could MythTV while you MythTV
[23:24:27] ** iamlindoro quietly ponders whether he is the only one who knows that meme **
[23:24:57] stuartm: all the interest these days is in html5 ... xhtml2 has sadly faltered :( There was a time when there wasn't going to be an html5, the future was all xhtml
[23:25:28] stuartm: iamlindoro: well I don't ;)
[23:26:58] iamlindoro: http://encyclopediadramatica.com/Sup_Dawg#The_Meme
[23:27:51] iamlindoro: http://www.yodawgyo.com/about/ is a little less offensive
[23:31:10] iamlindoro: I wish lines of HTML felt less like massive run-on sentences... I feel dirty handling these hundreds-of-character-long lines
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