MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

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Friday, March 18th, 2011, 00:03 UTC
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[00:12:46] stuartm: ugh, my local tree is FUBAR, saying something about a rebase (all I did was git pull)
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[09:06:05] markk_: stuartm, paul-h: wrt visualisers. I think you're right about not putting it in libmythui – which is probably why I asked in the first place (it just didn't seem the most obvious thing to do). I've started adding a few hooks for visualiser support in MythPlayer – and I'll probably add a test visualiser to the opengl video output class.
[09:08:01] markk_: I came to the conclusion that we can pick the most appropriate visualiser via the video method (i.e. opengl->opengl) and then slot it directly into the rendering. so for audio files, instead of video, just render the visualisation.
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[09:36:50] mhedi: hi
[09:37:14] mhedi: i won't to know if mythTV support OPENGL ES ??
[09:38:33] stuartm: mhedi: in the development version, yes, but with some restrictions – markk_ can best give specifics
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[12:10:13] wagnerrp: markk_, stuartm: in case you're wondering, mhedi seems to think hes going to 'port' mythtv to his boxee box
[12:10:44] wagnerrp: nevermind the fact that you dont have to port an application to a platform if its designed with that architecture in mind
[12:11:10] wagnerrp: anyway, we told him all this two or three days ago in -users
[12:11:20] wagnerrp: dont know why hes asking again over here
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[12:24:52] stuarta: stupidity generally
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[14:35:07] mhedi: i won't to know if mythTV support OPENGL ES ??
[14:37:49] wagnerrp: youve been told the answer several times now
[14:40:54] wagnerrp: to reiterate for good measure, OpenGL ES 2.0 has had experimental work in the development branch
[14:41:11] wagnerrp: and will likely be usable for 0.25
[14:41:39] wagnerrp: the bigger issue is that you're not going to be decoding much of anything on that 1.2GHz Atom
[14:42:07] wagnerrp: so support of OpenGL ES on that platform is for naught if the video decoder is not supported
[14:42:13] wagnerrp: and at this time, it is not
[14:42:56] wagnerrp: there are VAAPI patches, but those no longer directly apply to the source, and only worked well with the VAAPI backend for nvidia cards, not intel
[14:43:14] wagnerrp: and thats assuming the graphics chip on the CE4100 supports VAAPI, i dont know if thats the case
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[14:50:03] markk_: mhedi: wagnerrp summed it up pretty well. OpenGL ES 2.0 should work without issue on that platform (if compiling from master, not 0.24) – getting video working well is a different problem altogether.
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[14:51:54] wagnerrp: has anyone even succeeded in unlocking the boxee box, or any other CE4100-equipped system for that matter?
[14:52:15] wagnerrp: i was under the impression there were none available to actually run your own software on
[14:52:56] justinh: says something about how great boxee is if people want to run mythtv on it ;-)
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[14:54:10] wagnerrp: ouch, pricey... https://www.videon-central.com/videon-store/ce4100bd
[14:54:59] stuartm: wagnerrp: unlocking? It uses some sort of TPM?
[14:55:08] justinh: out of stock, at that price? LOL
[14:56:02] stuartm: justinh: out of stock probably because it's too expense to keep the stock in the first place
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[14:56:41] wagnerrp: stuartm: its a closed system, was just reading through a thread on the xbmc forum where users were attacking the devs for trying to moderate discussion of development on the system
[14:56:57] Captain_Murdoch: justinh, people want to run MythTV on everything. I'm working on porting it to my microwave right now.
[14:56:58] mhedi: can u give me the link of the development version ?
[14:57:19] wagnerrp: people misunderstood their intent, that the system simply cannot be used until someone cracks it
[14:57:36] wagnerrp: https://github.com/mythtv/
[15:00:04] mhedi: i won't to download the development version so where can I find it ?
[15:00:28] wagnerrp: at the above link
[15:00:53] wagnerrp: (the github one)
[15:04:54] mhedi: ok ;)
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[17:01:55] Captain_Murdoch: wagnerrp, have you done any merging into your branch from master?
[17:02:20] wagnerrp: which one?
[17:02:29] Captain_Murdoch: either. :) I have a git question.
[17:02:34] wagnerrp: yes
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[17:03:26] wagnerrp: git branch master; git pull; git branch <your branch>; get merge master
[17:03:37] wagnerrp: pulls changes from the master branch into yours
[17:03:47] wagnerrp: note that master MUST be pulled first
[17:04:02] wagnerrp: it has to be fast-forwarded
[17:04:08] wagnerrp: just pulling in any branch wont do it
[17:04:57] Captain_Murdoch: ok. I'm trying to update the mythtvsetup-www branch to merge in all the changes from master since the branch was created. I ran a "git merge master", then fixed conflicts with "git mergetool", gvimdiff, and "git add". fixed the branch to get it working again and "git add" -ed those updated files.
[17:05:08] Captain_Murdoch: pretty sure I pulled in master before switching to mythtvsetup-www
[17:05:26] Captain_Murdoch: since master has all dblain's recent work.
[17:06:56] skd5aner: Captain_Murdoch: when you merge a branch into master, there's some options which you can include which would help with the -commit log during the merge, otherwise sometimes ther merge won't give any details in the commit notes – you might want to reach out to Beirdo as I've asked him about how to make sure there's at least some description during a merge
[17:07:02] Captain_Murdoch: currently, "git diff" shows no diffs since I've 'add-ed' everything. I assume my only next steps are "git commit" to get in my last set of changes to get it working again, and then a push. (with dry run first of course). git status does show all the files that have changd over time in master and will now be changed in the other branch.
[17:07:10] Captain_Murdoch: skd5aner, not merging into master.
[17:07:17] skd5aner: ah, ok – my mistake
[17:07:20] Captain_Murdoch: just merging master into this branch to bring it up to date.
[17:07:32] skd5aner: gotcha – i see that now, sorry for the noise
[17:07:51] Captain_Murdoch: when it goes back to master, I think it shoudl use squash to prevent the flurry of logs, but this is nowhere near that point yet.
[17:08:00] wagnerrp: AIUI, git status and git diff should only show your local changes
[17:08:07] wagnerrp: not those pulled in by the merge
[17:08:33] Captain_Murdoch: git status shows the libmythdb -> libmythbase change, etc.. since I haven't pushed those yet.
[17:08:58] Captain_Murdoch: or maybe since I haven't commit since I fixed the merge conflicts.
[17:09:03] wagnerrp: status should only show uncommitted changes
[17:09:10] Captain_Murdoch: yeah, probably the later.
[17:09:26] Captain_Murdoch: I haven't commit yet since I fixed the conflicts. I wanted to get it in a workign state first.
[17:09:50] Captain_Murdoch: ie, it wouldn't compile before because of changes in master since the latest version of daniel's patch.
[17:12:56] Captain_Murdoch: and just to verify, with the commit hook, this won't send out what look like 'duplicate' commit messages because it's not in the master branch correct?
[17:13:36] wagnerrp: correct, the commit hook will only run on stuff in the master and fixes/* branches
[17:13:39] Captain_Murdoch: then when we eventually merge back to master, we squash to prevent the 'dup' messages there?
[17:13:50] Captain_Murdoch: or are they prevented because git knows about eh merge
[17:13:54] Captain_Murdoch: s/eh/the/
[17:14:00] wagnerrp: they are prevented, because git knows about them
[17:14:16] wagnerrp: the commits already exist, so theres no reason to do anything about them
[17:14:28] wagnerrp: 'squashing' would require a rebasing
[17:14:34] Captain_Murdoch: ok, so I can dry-run my commit and push and get the branch up to date later today hopefully.
[17:14:48] wagnerrp: and since those commits are already pushed, it would be a rebasing of the master repository
[17:14:49] Captain_Murdoch: ok, so stay away from squash in anything going to be remerged
[17:14:51] wagnerrp: something we should never do
[17:15:04] wagnerrp: you can squash your own commits
[17:15:19] wagnerrp: just dont squash anything that already exists on the repo
[17:15:47] Captain_Murdoch: ok, gotcha.
[17:16:09] wagnerrp: now squashing branch commits before pushing to master... i think thats alright, but someone who knows git better should probably confirm that
[17:16:55] Captain_Murdoch: ok. I pinged beirdo about it yesterday, but hadn't heard back, so I figured I'd ask you since I figured you might be keeping your branch up to date occasionally.
[17:17:00] Captain_Murdoch: thanks.
[17:17:36] wagnerrp: locally, yes
[17:17:44] wagnerrp: but i havent pushed anything to either of the repos in a while
[17:17:54] wagnerrp: either of the branches on the repo
[17:18:37] wagnerrp: ive really abandoned that code for now, taking a more conservative approach just to get things running first
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[17:22:55] Captain_Murdoch: I haven't had a chance to look at those branches, I just needed some git knowledge verification so I can get this branch up to date. I have a page and some code hooked up already to allow editting storage groups via the backend webserver, but it still needs a bit of work.
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[18:01:06] Beirdo: nice
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[21:11:53] sphery: stuartm: In mythtv-setup and mythfrontend, we have the LanguageSettings prompt and DB upgrade in opposite orders. Setup has language, then upgrade. MFE has upgrade, then language. Do you know of a reason for the difference?
[21:17:39] sphery: FWIW, mythfrontend is currently using the "Reload Theme" jump point to reload the theme, and jump points aren't init'ed until after the DB update, but I don't see a reason why we can't move language prompt to before DB upgrade and call reloadTheme() directly (like mythtv-setup does).
[21:27:08] stuartm: sphery: no reason for the different orders that I'm aware of, just a lack of consistency
[21:28:17] stuartm: all the applications handle things in subtly different orders or in different ways, it's one of those minor annoying things I keep trying to fix but it never really lasts
[21:32:46] sphery: sounds good... I'll move it to before the upgrade so we can prompt for upgrade in the proper language
[21:33:39] sphery: Just noticing several little things while I'm converting the schema wizard to mythui. It's old code that hasn't been touched too much, so it has a lot of little quirks in it.
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