MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

Current users (85):

aloril_, andreax1, Anduin, Anssi, anykey__, beata_, Beirdo, brfransen, caelor, Captain_Murdoch, Chutt, clever, coling, Computer_Czar, Cougar, dagar, Dave123, dblain, eharris, elmojo, elvum, foobum, foxbuntu, gbutters1, ghoti, Gibby, gigem, gregL, GreyFoxx, hads, hashbang, highzeth, holomntn, iamlindoro, ikonia, J-e-f-f-A, j-rod|afk, jams, jannau, jarle, jcarlos, JEDIDIAH__, joe__, jpabq, jpabq-, jstenback, justpaul, jwhite, kc, knightr, kormoc, kurre, laga, leprechau, mag0o, markk_, mike|3, mrand, MythBuild, MythLogBot, okolsi, pheld, PointyPumper, poptix, purserj, reynaldo, rhpot1991, rooaus, skd5aner, Snow-Man, sphery, Splat1, stuarta, stuartm, superm1, sutula, tgm4883, ThisNewGuy, tomimo, tris, wagnerrp, weta, xris, ybot, _charly_
Sunday, January 30th, 2011, 00:03 UTC
[00:03:58] ** stuarta ooo's at some namespace funkery **
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[00:45:11] MythBuild: build #2 of doxygen-master is complete: Success [build successful] Build details are at http://code.mythtv.org/buildbot/builders/doxygen-master/builds/2
[00:57:07] kormoc: Beirdo, do you have a OS X plan for build bot worked out?
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[01:21:43] wagnerrp: Beirdo: would it be possible to have mythbuild ping our IRC nick in here if we cause a compile failure?
[01:22:29] kormoc: *MythBuild smacks nick upside the head with a broken build trout.
[01:23:00] wagnerrp: that'll work
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[01:59:10] Beirdo: ymmm, not really
[01:59:16] Beirdo: it will report it here though
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[02:12:44] wagnerrp: would you mind if i hacked in a lookup table to do such?
[02:13:53] Beirdo: hacked it into buildbot?
[02:14:16] Beirdo: I'd rather we didn't mess with that code, it will make it a pain to upgrade it
[02:14:50] wagnerrp: just add a lookup table that it uses for the IRC fault announce
[02:14:53] Beirdo: kormoc: stuarta and I were going to work on that today, but he got waylaid by other things
[02:15:53] Beirdo: that's all part of their code base. I guess there's no reason we can't, but it'll make complications at the next upgrade...
[02:16:17] wagnerrp: make a patch to push upstream?
[02:16:22] Beirdo: unless you pull a git tree and work on your own branch :) then we'd just have to rebase our custom stuff
[02:17:10] Beirdo: hmm
[02:18:11] wagnerrp: they seem to have an awful lot of branches as it is
[02:18:26] Beirdo: so true
[02:18:34] Beirdo: well, feel free to poke around, I guess
[02:18:51] Beirdo: the current version we are running has source in /usr/src/buildbot
[02:19:35] wagnerrp: i really wish you could resize the network graph
[02:20:06] Beirdo: and your target file is: /usr/src/buildbot/master/buildbot/status/words.py
[02:21:19] Beirdo: let me chown the dir to you so you can git pull, etc :)
[02:21:37] wagnerrp: nah, ill have a look later
[02:22:01] Beirdo: k
[02:22:18] Beirdo: I mean, having a local branch for that wouldn't kill us
[02:22:51] Beirdo: heck, copy words.py and create your own in the dir for install, and it won't conflict :)
[02:23:03] Beirdo: however works for you
[02:44:47] MythBuild: build #3 of doxygen-master is complete: Failure [failed fix dir perms fix perms] Build details are at http://code.mythtv.org/buildbot/builders/doxygen-master/builds/3
[02:45:41] Beirdo: heh. stupid... I had \\; thinking it was following C/bash escaping. seems not
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[02:46:59] Beirdo: should clear up on the next run
[02:47:08] Beirdo: manually fixed the perms agin
[04:16:22] elmojo: jya: I'm noticing AV-sync is slightly off since I went to 0.24-fixes in production – were there any changes to the way audio timestamps were handled/calculated in the audio rewrite?
[04:17:29] elmojo: heh, any chance you just committed a fix for it :)
[04:20:22] jya: elmojo: are you using stock 0.24 ?
[04:20:43] jya: because the "fix" I've applied is only for trunk; and is simply a reversal of an earlier change
[04:22:58] jya: elmojo: the audio rewrite didn't change how the timestamps were calculated ; however I did apply a patch from Mark Spieth that was *supposed* to have more accurate timestamp. tbh, I can't say I ever saw any differences with his changes ...
[04:23:22] elmojo: jya: yes, stock 0.24
[04:24:07] jya: elmojo: are you building them yourself? (just asking cause I run a 0.24 fork with all the trunk audio code in it)
[04:24:16] elmojo: wondering if that more accurate timestamp code is causing this
[04:24:55] elmojo: it's very slight but noticeable and seems to come and go for some reason
[04:25:17] jya: several times I have thought that Mark S. change fixed things ; but I've never been able to see a difference with before/after
[04:25:39] jya: I did however noticed some significant A/V discrepencies following the osd merge
[04:26:11] jya: If I go back right before the osd merge, then there's no A/V sync issue, with or without Mark Spieth patch
[04:26:12] elmojo: that makes no sense though
[04:27:20] elmojo: the term "significant" is subjective – is it a fraction of a second, whole seconds – what exactly are you seeing?
[04:27:24] elmojo: or hearing :)
[04:27:35] jya: I can give you Mark S. change if you want to try without it.. reverse patch it doesn't apply cleanly any more.. but it's not too hard to see it..
[04:27:53] elmojo: sure
[04:27:55] jya: elmojo: on my main frontend, straight to the TV, I see no gap
[04:28:11] jya: however, one my backend with an hdmi amp and projector, it's more significant
[04:28:35] jya: but I've changed both the amp, the project, the video card since ..
[04:28:41] elmojo: definitely happening with spdif passthru-AC-3 content
[04:28:51] jya: so it's hard to say if there's a difference and what is the culprit
[04:29:48] elmojo: so you have the av-sync reversal patch on hand?
[04:31:01] jya: not anymore... looking into the git log to find it
[04:31:34] jya: could always spend time and revert it and have it handy
[04:31:56] jya: I've been trying to blame that change on the various problems for a while..
[04:32:32] elmojo: I got a video here that is repeatable so it should tell us if it's the culprit or not (at least for my issue)
[04:32:33] jya: never managed to.. so I've came to the conclusion now that it did nothing other than being politically correct and apply a patch someone worked on
[04:32:56] jya: sha: 9d0030cb6fdc7edc6b55e013a2acf7e671dc7d7b
[04:32:59] jya: SHA: 9d0030cb6fdc7edc6b55e013a2acf7e671dc7d7b
[04:33:02] jya: SHA1: 9d0030cb6fdc7edc6b55e013a2acf7e671dc7d7b
[04:33:11] jya: how do you make it to link that damn thing
[04:33:23] elmojo: has the audio timestamps changes in tunk since 0.24?
[04:33:40] jya: elmojo: it did until I reverted the change a few minutes ago
[04:34:07] jya: I was trying to fix what you are probably seeing when I saw that new alsa API
[04:34:25] jya: turned out to be useless for our use
[04:35:45] jya: it's not going to be an easy task to revert 9d0030cb6fdc7edc6b55e013a2acf7e671dc7d7b
[04:40:33] elmojo: that commit just looks scary
[04:41:01] jya: :)
[04:42:32] elmojo: nah, just need to change back to the old audiotime calculation and that should be sufficient
[04:44:59] jya: elmojo: what do you call old audiotime calculation?
[04:45:31] jya: we did try to make the audiotime calculation lockless.. so everything is done in one thread only
[04:45:46] jya: before it was done in two threads, and you required to have a lock between the two
[04:46:41] elmojo: the audiotime calcuation before that commit
[04:47:05] elmojo: that's the meat of the patch
[04:48:13] jya: elmojo: to be honest, I'm not sure it will make any difference
[04:48:17] jya: reverting it
[04:49:10] jya: do you want to have a go at it or do you want me to do it ?
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[04:50:02] jya: are you using the upmixer?
[04:50:04] elmojo: working on it now... will let you know
[04:50:20] elmojo: no – this is passthru (AFAIK)
[04:52:32] jya: ok cool ; can concentrate on the hd audio passthrough then
[04:52:45] MythBuild: build #5 of doxygen-master is complete: Success [build successful] Build details are at http://code.mythtv.org/buildbot/builders/doxygen-master/builds/5
[04:54:35] Beirdo: finally
[04:55:35] Beirdo: now to put it on a 6h cycle (and with ifChangesOnly)
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[04:59:38] elmojo: jya: it didn't help – oh well, maybe it's just certain videos and not a problem with mythtv itself
[04:59:55] jya: elmojo: can you upload that patch somewhere?
[04:59:59] elmojo: could be an ffmpeg issue as well
[05:01:55] jya: damn, they've done a complete rebase in ffmpeg ; none of my notes with sha are valid anymore :(
[05:02:54] Beirdo: they may still match the old git on videolan though?
[05:03:47] jya: I've found that page showing all the rebase
[05:03:48] jya: http://webcache.googleusercontent.com/search? . . . oogle.com.au
[05:04:05] jya: but it doesn't seem to contain a link between previous sha, new one
[05:04:13] Beirdo: oooh, it was on mplayer...
[05:04:26] jya: Beirdo: that's just an example
[05:04:48] jya: they have the same there http://webcache.googleusercontent.com/search? . . . oogle.com.au
[05:05:07] jya: I searched for some of the SHA I had written in the log
[05:05:19] jya: 9f4c551dab7bfa1993e8834a0a11b62d4fb7de1b
[05:05:59] Beirdo: do you still have a locally checked out copy?
[05:07:04] jya: well, I actually never did a git clone
[05:07:09] jya: I was using their web interface
[05:07:09] Beirdo: oh
[05:07:13] jya: like : http://git.ffmpeg.org/?p=ffmpeg%3Ba=commitdif . . . ea30c3738461
[05:07:38] Beirdo: crud, that makes my next suggestion useless :)
[05:08:19] jya: they have dumped svn completely a few days ago for git... they seem to have been even more drastic than we did when we switched
[05:08:27] Beirdo: yeah
[05:08:42] Beirdo: and, with even more explosive results
[05:08:50] elmojo: jya: I missed some other pieces when reverting – it'll have to wait till tomorrow
[05:09:14] jya: Beirdo: what's explosive ?
[05:09:46] Beirdo: the reaction I saw on the ffmpeg lists was higher drama than what we had
[05:10:00] jya: yeah? I need to go and read it then...
[05:10:17] jya: but loosing all the links they earlier had just a few days ago, is a major pain
[05:10:37] Beirdo: which reminds me... should go hook up the dev box again so I can start testing the first git<->svn solution I want to try
[05:10:50] jya: right, off to the pool , it's 42 degres C here..
[05:11:11] jya: 107.6F :)
[05:11:31] Beirdo: oh yeah, height of summer down there
[05:11:34] Beirdo: have fun
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[05:20:22] Captain_Murdoch: Beirdo, so _somebody_ :) pushed a "worthless README change" in between my commit and attempted push. this is on a pristine checkout with that one commit applied to the master branch. I did a "git rebase origin" and git log now shows my commit after yours. git push --dry-run -v shows "your_sha..my_sha master -> master" seems correct to me, is that safe to push?
[05:20:51] Captain_Murdoch: s/pristine checkout/pristine clone/
[05:21:49] kormoc: Captain_Murdoch, didn't you just have to git pull?
[05:22:22] Captain_Murdoch: did that, but if I push, it will do a merge commit which I was trying to avoid since it seemed easy enough.
[05:22:52] Beirdo: Captain_Murdoch: seems like it should be OK
[05:23:10] Captain_Murdoch: ok, thought so.
[05:23:17] Beirdo: sorry. :) I killed the buildbot while it was mid-building your checkin
[05:23:18] Beirdo: heh
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[10:15:20] okolsi: :q
[10:15:28] okolsi: blaah... :)
[10:21:04] stuarta: kormoc: yeah there is a plan for the OSX buildbot
[10:21:24] stuarta: i've got changes in the pipeline to add "profile" support to osx-packager
[10:21:34] stuarta: which we can then get the buildbot to build against
[10:22:48] jya: Beirdo: just finished reading most of the ffmpeg saga... It's like an episode of the Bold & the Beautiful..
[10:23:14] stuarta: that was a dreadful show
[10:24:05] jya: i find the whole affair rather non-elegant. I certainly hope we will never encounter such fate.
[10:24:50] jya: I'm a tad disappointed seeing Janne being involved in this :(
[10:26:03] jya: though seeing the troubles he had to get some of his changes accepted, I can understand his background
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[12:08:50] ChanServ!ChanServ@services. changes topic to MythTV development channel. For user support, please /join #mythtv-users. Use http://mythtv.pastebin.com/. #mythtv-commits to monitor commits. This channel is logged.
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[18:47:42] stuarta: so f986c9b163e242bc5893237e1cc4adcd70c05872 build okay on OSX. that was the first move of mythmedia (which is where the duplicate def comes from)
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[19:22:24] stuartm: https://github.com/MythTV/mythtv/commit/f986c . . . adcd70c05872
[19:24:24] stuartm: stuarta: so it will be the move of the cdrom* stuff into libmythbase which added some osx specific stuff to libmythbase.pro (io framework iirc
[19:24:42] stuartm: although that framework was already pulled in by libmyth ...
[19:25:07] stuarta: my current suspect is https://github.com/MythTV/mythtv/commit/2a01d . . . ea1133a3f3c4
[19:25:11] stuarta: er
[19:25:12] stuarta: https://github.com/MythTV/mythtv/commit/2a01d . . . ea1133a3f3c4
[19:26:03] stuartm: ah right, because we started building against mythmedia in libmythui
[19:26:22] stuarta: since it's breaking when it's including the quicktime libs for the display code
[19:26:29] stuarta: building now to check
[19:26:29] stuartm: and libmythui is also linking the quartz rendering
[19:26:46] stuarta: i have to run off for a bit but will hopefully check back later with some info
[19:27:29] stuarta: it's not the link phase where it breaks
[19:27:40] stuarta: it's the include paths for the Quicktime libs
[19:27:51] stuarta: which contain an alternate def of MediaEvent
[19:28:05] ** stuarta toddles off **
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[19:50:06] Beirdo: okolsi: an update for you when you are ready.
[19:56:50] stuarta: yup that rev broke
[19:57:52] ** stuarta runs away again **
[19:58:51] stuarta: ps. building the previous rev to verify
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[20:27:14] stuarta: yup, culprit detected
[20:27:23] stuarta: stuartm: it was the commit i ind
[20:27:27] stuarta: indicated
[20:27:58] stuarta: i think the cleanest solution may be to rename the generic Media* enums to MythMedia*
[20:30:53] stuartm: so long as we remain them all that's fine I guess
[20:31:21] stuarta: yeah, that's what i was thinking too
[21:02:43] Beirdo: it does sound like the cleanest method, yeah
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[22:25:11] stuarta: ah renaming variables is such fun
[22:25:25] stuarta: s/variables/enums and stuff
[22:25:46] Beirdo: hehe
[22:25:53] Beirdo: that it is
[22:26:08] Beirdo: git grep can be very handy for that, but still, messy
[22:26:32] stuarta: meh. make -> fail -> edit. rinse and repeat
[22:26:59] Beirdo: hehe
[22:27:01] stuarta: excellent libmythui builds again
[22:31:12] stuarta: it's actually an oddity that these were not named MythMedia* to start with
[22:31:18] stuarta: everything else already is
[22:31:32] Beirdo: yeah, so true
[22:31:44] kormoc: If I update a string, I just commit it and call it good or do I have to run some string tool first?
[22:32:53] knightr: kormoc, just commit it
[22:32:54] iamlindoro: kormoc, just a QString? Just commit-- themestringtool only gets run periodically by the translation devs
[22:33:04] kormoc: snaz
[22:35:17] knightr: and themestringtool only gets its strings from the themes. The actual update of the translation from the source files (cpp, h) is done by the translators themselves when they run lupdate...
[22:36:15] knightr: (ps: iamlindoro I know you know that I just added that info so that kormoc would know too...)
[22:36:30] iamlindoro: no worries
[22:37:30] knightr: btw, anybody knows why numbers are not permitted in input groups names?
[22:40:29] kormoc: thanks for the clarification, it's good to know :)
[22:40:51] kormoc: knightr, perhaps to prevent an issue where you're not sure if you have an id or name?
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[22:41:12] knightr: np
[22:42:02] knightr: maybe...it actually makes creating input groups for more than one card (and knowing which one is used for which) more difficult...
[22:43:04] knightr: even for the same card (when it has more than one tuner...)
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[22:43:40] Beirdo: pretty sure it can have numbers in it
[22:43:44] Beirdo: just not at the start
[22:44:34] knightr: Didn't seem to accept at any position... I'll see if I can dig it's regex, maybe there's a typo in it..
[22:44:41] knightr: s/it's/its
[22:46:03] stuartm: probably an intentional filter, but not one with any reason behind it
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[22:51:22] knightr: stuartm, thanks... that's what I thought too...
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[22:59:17] stuartm: knightr: is the problem that it won't let you enter numerical values into the box, or that those don't get saved?
[23:00:35] knightr: stuartm, you can't enter numbers... It appears to be a regex of some kind (which I'm still trying to find... :) )
[23:01:14] knightr: (the code for it is in videosource.cpp but the validations appears elsewhere (theme?))
[23:01:29] knightr: s/appears/appear to be
[23:04:36] Beirdo: well figuring absolutely all of my input groups have numbers in them, not quite sure what's up here :)
[23:07:14] knightr: Beirdo, give me a sec, I'll go try it again... Are you able to create new ones with numbers, maybe the validation was added recently?
[23:07:45] Beirdo: that could be. It's been a while
[23:09:19] stuartm: ok, I think I know what the issue is – it uses the nasty MythRemoteLineEdit which treats 0–9 as though they were mobile phone keys e.g. 2 = ABC, 3= DEF
[23:09:33] ** stuarta eeks **
[23:09:47] stuartm: knightr: hit SELECT (return or space normally) then trying entering a number
[23:09:49] Beirdo: oh jeez
[23:09:58] Beirdo: I used the online keyboard, I think
[23:10:07] Beirdo: that could well be it
[23:10:12] stuartm: that will bring up the on-screen keyboard, which doesn't behave that way
[23:10:21] stuarta: we do still support remote input don't we?
[23:10:43] Beirdo: I think so.
[23:10:56] stuartm: you can't disable that behaviour, even when it's not desirable e.g. the year field in mythmusic, should only accept numbers but you can't enter numbers easily ...
[23:12:02] stuartm: stuarta: mythui doesn't support the keypad entry style, only the on-screen keyboard – there was broad agreement that it was better that way when the matter was discussed
[23:12:29] stuarta: yeah, if you have a remote it probably is better
[23:12:54] knightr: yep, it's cellphone like entry...
[23:13:04] stuartm: precisely because of the problems with numerical input via the mobile style approach
[23:14:25] stuartm: knightr: the on-screen keyboard bypasses that, it just needs to be on screen for numerical entry to work properly you don't actually need to input via the virtual keyboard – it's the only workaround I can suggest until that stuff is ported to mythui
[23:14:46] knightr: my screen was far enough that I couldn't read that the little thing that poped up in time...
[23:15:47] stuartm: stuarta: as many users do use keyboards the old style was just as frustrating as it was helpful, the virtual keyboard works well both for keyboard and remote users
[23:16:00] stuartm: and it's the only method which also works for touchscreen users (in mythui)
[23:16:12] ** stuarta agrees **
[23:16:21] stuartm: it's a win-win-win
[23:16:25] knightr: stuarm, ok, thanks!
[23:17:35] stuartm: knightr: afraid it's down to the old UI being less user-friendly than it could/should be, and there's no willingness to invest time in fixing it as long as the long term goal is to migrate everything to mythui
[23:24:08] knightr: stuartm: As you probably guessed, I use a keyboard. np, anyway now that I know I'll act accordingly. btw, how do I show the on-screen keyboard (in mythtv-setup)?
[23:25:05] stuartm: knightr: normally the SELECT action, which is bound to ENTER/RETURN/SPACE by default, but I'm not sure about that widget in this instance
[23:26:07] knightr: stuartm, np. thanks! anyway now it's just a matter of digging up that info (or use the cellphone-like entry now that I know that's what it expects...)
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[23:27:11] ** sphery leaves it to stuartm to explain the win-win-win to http://www.gossamer-threads.com/lists/mythtv/users/437823#437823 and http://www.gossamer-threads.com/lists/mythtv/users/442832#442832 (though I completely agree it's a win-win-win) **
[23:27:36] sphery: was thinking there was a more-recent-than-7-months-old request, too
[23:28:30] knightr: I guess we can't please everybody... :) (or would you like to add a setting for that ;) )
[23:30:41] sphery: heh, no more settings, please--especially for that
[23:31:35] knightr: sphery, that's was a joke, I know how you like adding settings... ;)
[23:31:55] sphery: yeah, got it
[23:33:35] stuartm: you really can't please everyone, but we can produce something that works for an overwhelming majority – whether that's what we're managing to achieve, only time will tell
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[23:34:09] stuartm: text-entry should be fairly limited in day to day usage
[23:34:46] knightr: anyway nowadays people can get keyboards which are about the size of a remote (e.g. http://www.geeky-gadgets.com/wp-content/uploa . . . yboard_2.jpg )
[23:35:08] knightr: (if they need to do a lot of text entry...)
[23:36:44] stuartm: when you can get pocket sized mobiles/cellphones and pagers with built-in keyboards in this modern age, it's really surprising that there aren't more remotes with the same
[23:37:29] stuartm: Sky used to offer one in the UK, normal remote opened up, clam-shell like down the length to reveal a full keyboard
[23:38:07] knightr: I wish this was available retail...
[23:38:12] Beirdo: sphery: we all know you secretly wanna add another 100 settings :)
[23:39:57] stuarta: he is the only person who could remember exactly what each one does :)
[23:40:55] Beirdo: hehe.
[23:41:13] stuarta: oh come on, compile faster.
[23:43:31] stuartm: http://smart2check.com/images/skynavigator.jpg
[23:44:28] laga: stuartm: i saw something like this on ebay once i believ.e.. hum..
[23:44:59] knightr: stuartm, nice...
[23:46:01] knightr: http://cgi.ebay.com/IR-REMOTE-QWERTY-KEYBOARD . . . em35a20300ef
[23:46:49] knightr: same idea...
[23:47:05] knightr: laga, possiby/probably what you saw...
[23:52:00] stuartm: yeah, same sort of thing, the Sky one is more stylish but I'm sure there are other examples out there
[23:54:27] knightr: yep, the other one is definitely not as nice looking and seems to have less features.. The IR receiver also needs a serial port (though maybe, just maybe, a more conventional USB receiver could receive its signal...)

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