Friday, May 21st, 2010, 00:00 UTC | ||
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[13:12:26] | justinh: | oh it was only a matter of time before I saw xml again |
[14:03:20] | iamlindoro: | stuartm, How would you feel about adding topright/topleft/bottomright/bottomleft as attributes to the gradient? |
[14:04:00] | iamlindoro: | stuartm, could do 0–100 and translate to the double of whatever it is QGradientStops expects |
[14:04:08] | iamlindoro: | s/of/or/ |
[14:07:09] | iamlindoro: | Although from looking I guess it would be easier just to do x-start, x-finish, y-start, y-finish |
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[18:16:10] | stuartm: | iamlindoro: what did you have in mind when you asked about gradient filled text? Filling each character or the overall textarea |
[18:16:13] | stuartm: | ? |
[18:16:49] | stuartm: | QT offers the latter, but not the former – http://doc.qt.nokia.com/4.0/qt4-arthur.html#custom-filled-pens |
[18:18:43] | justinh: | arghhh damn qt painter redraw issue |
[18:27:57] | iamlindoro: | stuartm: I guess the only case I had thought of was the characters themselves |
[18:28:12] | iamlindoro: | stuartm: Bu easy enough to use the latter for the scenarios I had in mind |
[18:28:25] | iamlindoro: | I could just use a <multiline>no</multiline> |
[18:28:38] | iamlindoro: | ie, heading text/menu text/etc. |
[18:29:56] | stuartm: | it's not working for me just yet, I'm not sure why |
[18:33:52] | iamlindoro: | stuartm: Painter-dependent? |
[18:33:59] | iamlindoro: | hmm, no, guess it wouldn't be |
[18:36:31] | stuartm: | guessing it's a problem with my implementation, but I'm still trying to figure it out |
[19:22:21] | stuartm: | well it does work with the QT painter, so I just need to see what's different about the GL painter |
[19:29:44] | iamlindoro: | Qt painter seems to do a lot more setting of the brush than the gl painter does |
[19:29:54] | iamlindoro: | haven't even opened the file to see where |
[19:31:55] | iamlindoro: | bah, useless info, that's all shape filling |
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[20:04:20] | justinh: | well, so far so good. everything works at a 4:3 aspect too :) |
[20:04:31] | justinh: | force of habit, perhaps |
[20:04:52] | stuartm: | patch works for qt, if someone wants to help work out why it's not working for gl then – http://mythtv.pastebin.com/35JNXqKY |
[20:05:28] | justinh: | doesn't gl painted stuff like that get drawn into a bitmap by qt anyway? |
[20:05:48] | stuartm: | justinh: yup, hence the mystery |
[20:05:52] | justinh: | ah |
[20:06:31] | stuartm: | with GL you just get a solid color which seems to be the exact mid-point of the gradient, e.g. a red -> blue gradient appears as a solid purple/mauve with GL |
[20:06:43] | justinh: | eew |
[20:07:31] | justinh: | that is strange, cos I thought all mythimages were treated as the same bit depth throughout |
[20:08:15] | stuartm: | I've tried removing all the differences between the QT/GL painter, at least as far as possible |
[20:08:58] | stuartm: | the gl canvas is argb32, i.e. a full 32bit with alpha |
[20:09:18] | justinh: | I suppose you could try making the qt painter draw to a bitmap temporarily then draw the bitmap & see what happens |
[20:09:21] | stuartm: | needs a fresh pair of eyes |
[20:09:50] | justinh: | unless that's what already happens that is. been yonks since I looked at any painter code, temper that with my c++ fu, or lack of... ;) |
[20:10:41] | stuartm: | it's not, the QT painter draws once to the screen, no itermediate bitmap |
[20:10:51] | stuartm: | intermediate |
[20:11:40] | justinh: | worth a shot. might be a qt-ish thing |
[20:12:39] | justinh: | come the revolution, when there is but one true painter.. ;) |
[20:33:51] | justinh: | mmmm yeah liking the way this is going. hope I can make other screens look as pleasing to me |
[20:35:18] | stuartm: | tase |
[20:35:21] | stuartm: | tease |
[20:35:22] | stuartm: | bah |
[20:36:24] | iamlindoro: | You'll tase him is he keeps being a tease? |
[20:36:58] | iamlindoro: | er if he |
[20:41:19] | justinh: | has to pass the WAF test first of course.. which is the primary reason for doing this |
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