Wednesday, July 13th, 2022, 00:04 UTC | ||
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[00:23:37] | peterbennett: | gigem: FWIW – I still use ANDROID_NATIVE_API_LEVEL=21, never switched to anything higher |
[00:24:58] | peterbennett: | gigem: Maybe myth as a media server does not work without tuners, but for setup with the webapp it seems fine. |
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[00:30:23] | peterbennett: | gigem: Regrading the comment about inputs with parent id. Yes I am taking care of that, The children are not visible and if they update the parent, it will update all the children with same values. Is that correct? |
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[14:39:44] | gigem: | peterbennett: Yes, that's the way to hanlde child inputs. |
[14:40:03] | peterbennett: | Good :) |
[14:41:15] | gigem: | I'm not sure why or when I changed from ndk 21. I do have a suggestion from Aman with ffmpeg to switch from Surface to AImageReader rendering with MediaCodec. If I ever get to that, it will require ndk 25, I think. |
[14:42:30] | peterbennett: | I don't know how that works. |
[14:42:55] | peterbennett: | OpenGL is still a mystery to me. |
[14:43:53] | peterbennett: | There is something in the way mythfronetnd renders that always scales things to 1920x1080 even if you have 4K content and a 4K TV. |
[14:44:29] | stuarta: | fixing something like that is well beyond my skill set |
[14:44:35] | peterbennett: | Evidently you need to use some different type of rendering |
[14:45:32] | peterbennett: | That is the real reason I started on leanfront. exoplayer handles the video including 4K. |
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[16:05:18] | gigem: | The 4k stuff is still an outstanding issue, I think. But that's most likely a Qt on Android issue. The Surface/AImageReader issue is specific o MediaCodec. The default with ffmpeg, and what Mark Kendall implemented first, is to copy decoded frames back from whereever MediaCodec puts them and then display them with OpenGL. It works but has high overhead and is relatiely slow. Surface is a Java |
[16:05:20] | gigem: | API that handles the rednering directly without the extra copying. It works but is a little finnicky and requires using JNI. This now works fairly well in MythTV after I fixed some things that Mark left broken when he left. AImageReader is a newer way to handle rendering that doesn't use Java and so can be called directly from C without using JNI. According to Aman, it should be less finnicky |
[16:05:22] | gigem: | and maybe even a little more efficient than Surface. It's something I'd like to get to eventually but since Surface is working well enough for me now, it's been backburnered. |
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[20:17:22] | DevMythNotifyBot: | pull_request synchronize by ulmus-scott, "ffmpeg cleanup": https://github.com/MythTV/mythtv/pull/416 |
[20:37:17] | jpabq: | I have some HEVC recordings which stutter in MythTV, even on a RTX 950. They play fine on Lean Frontend, though. |
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