MythLogBot@irc.freenode.net :: #mythtv

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Tuesday, June 25th, 2019, 01:17 UTC
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[07:50:51] stuarta: morning all
[07:53:20] markk_: morning
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[13:18:14] markspieth2: peterbennett: I tried all those variations including HBR passthorugh. Front speakers only.
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[14:54:33] markk_: peterbennett: are these two lines in the new avsync code necessary? https://github.com/MythTV/mythtv/blob/master/ . . . er.cpp#L2255
[14:55:50] markk_: I ask because it often resets framesPlayed considerably – which then throws out discontinuity checking in the VideoOutput classes – which expect a monotonic frame number.
[15:30:15] gigem: markk_, peterbennett: There's a very old regression I've noticed for a while now. I wasn't planning to bring it up until the render branch is merged and the dust settled. Your comments now makes me think it might too be related to the new avsync code so I will bring it up now. To see the issue, pause playback and then move forward one frame (default right button). The next frame displayed is not the next
[15:30:17] gigem: frame but is instead one from several frames earlier. Moving forward a frame at a time then works correctly from that point on.
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[17:54:54] peterbennett: markk_: That recalculation of framesPlayed was to fix the issue of incorrect calculation of elapsed time. Since elapsed time as displayed and as used for jumps is calculated from framesPlayed and is often wrong, this is a somewhat heavy handed way of fixing it. The better option may have been to fix everywhere elapsed time is calculated from frames played to instead use videotime, but that was a great number
[17:54:55] peterbennett: of changes.
[17:56:03] peterbennett: markk_: see #13416
[17:56:04] ** MythLogBot https://code.mythtv.org/trac/ticket/13416 **
[17:56:54] peterbennett: markk_: Perhaps this needs to be done a different way, i.e. the hard way.
[17:58:05] peterbennett: markk_: Apart for the issue reported by markspieth in #13616, I have been noticing for years that jump forward in a mkv file sometimes jumps backwards instead, and this fixed that for me.
[17:58:05] ** MythLogBot https://code.mythtv.org/trac/ticket/13616 **
[17:58:32] peterbennett: sorry ot was #13416 not 13616
[17:58:32] ** MythLogBot https://code.mythtv.org/trac/ticket/13416 **
[17:59:28] peterbennett: gigem: I do not normally use forward 1 frame at a time, but this is likely the cause of that issue as well.
[18:02:49] peterbennett: markspieth2: If DD or DTS passthrough is resulting in front speakers only, it seems to be that android thinks the TV only supports two speakers. This conversation is rather disjointed. maybe rather use email.
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[18:25:13] markk_: peterbennett: ah – hadn't checked to see if it was a recent change. I'll have a think. mythplayer is becoming so difficult to manage:(
[18:25:58] markk_: gigem: I've seen that problem and was worried it was a regression in the render branch! perversely relieved to know it wasn't me:)
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[19:03:27] peterbennett: markk_: I noticed some glitching in master recently with android and ffmpeg decode. Could that be related? What I saw was two things 1. sudden jump forward in video and audio, like somebody cut half a second out of the film 2. pixellation, like is seen when there are missing source frames. Both problems went away by switching to mediacodec decode (maybe that was a coincidence).
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[19:40:53] gigem: markk_: :) I understand.
[19:41:29] gigem: peterbennett: Frame stepping is quite useful for sports. The slow motion modes too.
[19:48:47] peterbennett: If it is causing problems you can revert 6a5fb07fa (master) and  bceea69806 (fixes/30) and we will have to fix #13416 another way.
[19:48:47] ** MythLogBot https://code.mythtv.org/trac/ticket/13416 **
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[20:34:24] markk_: peterbennett: doesn't really sound related – but you never know
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[22:09:21] markspieth2: peterbennett: sorry for the delayed answer, one of my reconnects hid your prior msg.
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