MythLogBot@irc.freenode.net :: #mythtv

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Wednesday, January 25th, 2017, 00:40 UTC
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[04:38:20] MythBuild: build #248 of master-debian-jessie-rpi2 is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . 2/builds/248 blamelist: John Poet <jpoet@mythtv.org >
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[13:02:02] markspieth: re #12902 QOpenGLContext can try to moveToThread but that may not work
[13:02:02] ** MythLogBot http://code.mythtv.org/trac/ticket/12902 **
[13:02:24] markspieth: have similar issue for android which I havent had time to resolve yet.
[13:02:51] markspieth: It sound like form the doco that you may need a dispatcher thread not a standard thread.
[13:03:21] markspieth: Ive been using 5.7.1 (pre)
[13:03:30] markspieth: in my tests but no good so far
[13:04:04] markspieth: also dont know how sharedContexts are related either
[13:05:29] markspieth: may need multiple contexts one per thread or provide some sort of locking/resource management to thread slice it
[13:05:59] markspieth: I dont think this is of much help though
[13:28:21] stuarta: interesting observations
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[14:46:56] stuarta: markspieth: i'm more interested in why the code feels it needs todo the makeCurrent() in the first place
[14:52:28] stuarta: more specifically, given that nobody has reported issues with the primary deinterlacing method in this respect, why is the backup deinterlacer code doing what it does
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[15:08:12] ** stuarta wishes he knew something about the output pipeline **
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[15:10:58] stuarta: it really doesn't help that there is naff all documentation in the source code
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[15:12:54] stuarta: i mean, we have a VideoOutputNull class, wtf is that for? /dev/null for video?
[15:14:47] stuarta: initial commit history is from 2003, so it's pretty old
[15:19:44] stuarta: i also note the oddity that there is a mythrender for D3D9, OpenGL & VDPAU, but not VAAPI
[15:22:42] stuarta: i suspect that's due to use of opengl with vaapi, /me continues thinking out loud
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[15:29:33] jheizer: layers upon layers with many options
[15:30:45] stuarta: i seriously despair sometimes when i look at this code, how exactly is anybody supposed to try to understand it, in order to fix bugs / improve it??
[15:32:01] stuarta: maybe it's time to drop some more of these calls around the code and see what happens https://code.mythtv.org/cgit/mythtv/tree/myth . . . api.cpp#n134
[15:32:54] jheizer: lol
[15:33:10] stuarta: if (!gCoreContext->IsUIThread()) dont_bloody_call_makeCurrent
[15:33:18] jheizer: trying to figure out if my pi builder has had a successful build since I swap them
[15:33:19] stuarta: and see wtf breaks
[15:33:21] jheizer: since it just failed again
[15:33:32] stuarta: the compiler is ICE'ing
[15:33:52] stuarta: well failing, and it's on tvplay, so i'm wondering if that's too big...
[15:34:51] jheizer: free mem now, but swap is full so it might have filed then and caused it
[15:34:57] stuarta: heh
[15:34:58] jheizer: *filled
[15:38:08] jheizer: stopped a service I'm not using anymore and freed 20% of total ram so see if that helps.
[15:42:10] stuarta: it's running a build now, so lets see how that goes
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[19:35:24] dekarl: jheizer: how much memory do you give to the GPU?
[19:37:56] dekarl: looks like its 16MiB + -j3, worksforme
[19:38:04] dekarl: https://code.mythtv.org/buildbot/builders/0.2 . . . s/logs/stdio
[19:38:27] dekarl: https://code.mythtv.org/buildbot/builders/mas . . . s/logs/stdio
[19:43:50] jheizer: what ever the lowest was before
[19:43:55] jheizer: just swapped the card from a 2 to a 3
[19:48:18] dekarl: maybe clean out the ccache?
[19:48:47] ** dekarl is wondering what could cause that **
[19:51:51] jheizer: /home is on NAS with a few TB free
[19:51:53] jheizer: / has 1GB free
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[20:34:29] ** stuarta yawns **
[21:28:23] MythBuild: build #69 of 0.28-debian-jessie-rpi2 is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/0.28 . . . i2/builds/69 blamelist: Richard Hulme <peper03@mythtv.org >
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[22:34:34] markspieth: stuarta: I think there is a need for makeCurrent but I dont know what the conditions/requirements are.
[22:35:19] markspieth: It also may be that Qt puts too many restrictions on QOpenGLContext and using it direct would be less troublesome
[22:35:41] markspieth: QGLWidget seemed to work better but this is deprecated
[22:36:26] markspieth: Also do we need more than 1 context? 1 for each thread?
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