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Friday, June 27th, 2014, 00:05 UTC
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[10:02:50] warpme: morning/evening all. I'm working on mm2 extessions which will allow to receive telephony (SIP) calls on frontend. Solution gives OSD pop-up with choices: talk/voicemail/reject/redirect. When user select talk – conversation will be on fe attached audio. I have following question: how will it is most effective to release audio when playback is paused?
[10:04:39] warpme: I mean where in current myth code is best place to start patching for releasing audio when playback is paused and acquiring audio when playback is resumed?
[10:12:27] stuartm: jya: ^^
[10:14:15] jya: warpme: there’s nothing in place at present to allow suspending audio , play from a different source and resume playing again.
[10:15:23] warpme: oh no. There is no need to alternative playback. What I need is audio state exactly the same like audio when fe is in main menu
[10:15:57] jya: during playback, the audio is owned by mythplayer.
[10:16:41] warpme: so I want to release/resume audio in play/pause
[10:17:02] jya: the best thing would be to do something similar to mythmusic or the Airplay audio server. Send a message that you’re asking for playback. This will quit any other player currently playing (airplay, video, mythmusic etc)
[10:17:08] jya: you can’t release/resume
[10:17:13] jya: you can stop. that is all
[10:17:32] jya: if this is for a commercial project, you’ll have to send me an email privately for assistance on this…
[10:18:42] jya: mythmusic already does that. you can start playback in the background. When it receives a message that something want playback (it registers in gCoreContext WantingPlayback)
[10:19:32] jya: so when something else starts , it gets notified about it. it stops the current playback. When the other playback stops, it gets notified again, and if it was playing earlier, it resumes what it was doing
[10:19:49] jya: you’ll want to do exactly what it does and how it does it
[10:19:53] warpme: what I want to functionally achieve is following scenario: movie or recording plays. Somebody calls you. fe pauses and gives You OSD with call details + Q what Yu want to do. WHen You decide talk, fe is still in pause and external daemon serves SIP call.
[10:20:16] jya: you can’t achive that with the architecture in place.
[10:20:39] jya: if the user select “take call” playback will have to stop if you want something else to take over.
[10:20:45] jya: and it will return to the main menu
[10:21:21] jya: you would have to implement another method on top of “WantPlayback” something like “WantPlayback, don’t stop just suspend”
[10:21:24] warpme: Such scenario I have already working
[10:21:49] warpme: I mean scenarion with escape to mainmenu
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[10:25:11] warpme: Isn't possible that current code – when detects pause – pauses player and _releases audio_ ?.Ideal analogy is backend 'open DVB on demand'
[10:25:44] jya: not at present
[10:26:04] jya: pause doesn’t suspend audio
[10:26:11] jya: it continues playing, it just plays silence
[10:26:55] jya: this is required for many hdmi amp, that would otherwise takes a while to resume audio, often with 2–3s gap. So if you were to resume you would have no audio for a while.
[10:28:03] jya: not suspending audio, also prevents the issue of the audio buffer flushing, and screwing A/V sync later
[10:30:48] warpme: Amp sync isn't any problem as this is exactly thesame like You are starting playabck. A/V sync might be however an issue. ALternative approach can be based on feeding audio card with multiple sources: mythtv and SIP daemon. Is this possible with current mythtv?
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[10:31:58] warpme: I simply don't know how close to bare metal mythtv accessing audio card.
[10:32:28] warpme: Maybe there is alsa mixer on path?
[10:32:40] jya: may not be a problem for you, that doesn’t mean there’s no problem…
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[10:32:59] warpme: :-)
[10:33:03] jya: that’s all for me on this matter, if you want more assistance, you’ll have to contact me via email
[10:33:38] warpme: got it. Thx!
[10:37:54] warpme: ah – regarding commercials. This is NOT for any commercial project. Basing on situation I quit idea of comercialize any of my activity rleated to mythtv. VoIP functionality will be included in mm2 and published on already running mm2 git repo.
[10:37:54] jya: with digital audio, and bitstreaming, there’s no mixing possible in ALSA (or any other output that I know of)
[10:46:16] stuarta: hmmm, the frontend does not like it when attempting to watch live tv when tuner #1 is unavailable
[10:46:16] ** MythLogBot http://code.mythtv.org/trac/ticket/1 **
[10:46:45] stuarta: by unavailable, i mean configured but not present in the backend
[10:52:45] jya: stuarta: you should be able to change channel when it is waiting for a lock
[10:53:20] stuarta: nope, it just chucks me back out to the menu, logs indicate it thinks the backend is misconfigured. i'll poke around a bit and see what's going on
[10:53:54] jya: the way around that is to go into the programme guide, and select the channel you want to use
[10:54:12] jya: it’s one of the reason it was made to work that way, to get around that particular issue
[10:54:37] jya: oh ,yet, it does chuck you out straight away now
[10:55:05] jya: before (e.g. last week), it used to wait for 16s trying to open the file over and over, and they quit back to the main menu
[10:55:40] jya: now the backend returns an error when the frontend attempts to open a file and the backend knows that file will never grow again (and is < 300kB)
[10:56:48] stuarta: ahah, the DefaultChanId is set to an unavailable channel
[10:57:02] jya: this commit: https://github.com/MythTV/mythtv/commit/2b923 . . . 40f2d3d527d5 (backend reports an error), and https://github.com/MythTV/mythtv/commit/1532a . . . c569ab553152 (RingBuffer aborts early)
[10:57:25] jya: doesn’t the frontend shows a pop-up with an error? it should
[10:57:43] stuarta: i think this is a different case than what you coded for
[10:58:06] jya: oh, it’s exactly the same issue.. (would enter the same code path)
[10:58:24] stuarta: anyway, i'll have a fiddle
[10:58:48] jya: frontend request a new liveTV, backend starts and create recording. tells the frontend that there’s a new recording. frontend ask to open new recording (which as the recorder failed, is a 0 byte file that will never grow).
[10:59:30] ** stuarta checks backend logs **
[10:59:30] jya: there’s nothing currently in the recorder that cause the backend to abort a recording unfortunately. It will try over and over forever… why the backend could signal as “currently recording” when really it isn’t
[11:00:11] jya: last week, before my change, the frontend would start live TV, with “please wait…” and 10s later would go back to the main menu.
[11:00:36] jya: before the backend, when requested to open a file, would never return an error if the file exists
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[12:10:50] stuartm: great, exploitable buffer overflow in LZO ... so I think we've got a copy or two in the source and of course ffmpeg definitely does
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[13:16:10] stuartm: have patched our copy of minilzo, will also move it to external in a separate commit
[13:20:52] jya: well… another bug in mesa vdpau, i can only Mix&Render a surface into another once. it always clear entirely the destination surface.
[13:21:10] jya: so can only have a single PiP showing at any single time
[13:21:48] jya: I think I can get around this by not rendering the frame first, simply drawing it into the other. but then no deinterlacing goodness
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[13:56:17] stuartm: no deinterlacing for the pip frame?
[13:58:03] stuartm: shouldn't be a huge problem for a small image, you could probably drop a field
[14:00:36] stuartm: depends how small the image, and how big the screen as to whether that's an acceptable compromise
[14:08:44] jya: stuartm: actually, that route isn’t working
[14:09:21] jya: the only way to display with vdpau a YUV frame is using a VideoSurface, and to display a video surface I can only use the Mix&Render API which is buggy in mesa.
[14:09:34] jya: (in that it clears the destination surface always)
[14:09:55] jya: so the work around would be to convert the frame to RGB and then use bitmaps.
[14:10:23] jya: likely the easiest fix is going to be “if vdpau !- nvidia” then limit PiP to only one :)
[14:13:39] stuartm: I think that's probably for the best :)
[14:14:27] stuartm: it's not as if we get a lot of complaints that people can _only_ watch two programs at once :)
[14:17:53] jya: :)
[14:18:12] jya: yeah… and I only spent 2 days on this issue trying to pin-point the culprit
[14:19:31] stuartm: sometimes it's better to cut your losses than end up spending even more time trying to come up with a hacky workaround that may ultimately not work either
[14:21:46] jya: i have a hard time giving up …
[14:21:58] jya: I’ve pushed my changes to a new branch: devel/opengl
[14:22:25] jya: next is going to do all the format conversion using shaders..
[14:22:50] jya: i also think the stuttering issue i’m seeing when PiP is active is due to how the myth_sws_convert stuff works
[14:23:13] jya: it has one giant lock. so you can only ever do one frame at a time, regardless on how many thread are running
[14:23:56] jya: when you pause, it draws the pause frame over and over very quickly, that cause the lock to be held very often in one player, giving no time to the main player
[14:24:35] jya: need to “parallelise” that
[14:27:04] stuartm: suspect that single big lock dates back to a time before parallel decoding was introduced to ffmpeg
[14:27:28] stuartm: oh, between players ... no that's a bit odd then
[14:28:32] jya: https://github.com/MythTV/mythtv/blob/master/ . . . gconvert.cpp
[14:29:16] jya: it works fine if there’s only one player. but have two, every time it’s called, the context gets deleted, recreated, and the conversion occurs, while the other player wait for its turn
[14:29:46] jya: with openGL and its numerous YUV->RGB32 conversions, it’s really bad
[14:30:25] jya: going to change that into a class you can instanciate. no more locking
[14:30:55] jya: but now i’m off. have an early flight to SF tomorrow…
[14:37:44] stuartm: so one windows builder is offline and the other is reporting the build is broken?
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[14:44:52] MythBuild: build #2106 of master-debian-wheezy-64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/2106 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:45:15] stuartm: nuts
[14:46:49] MythBuild: build #1795 of master-ubuntu-12_04-lts-64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1795 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:49:07] MythBuild: build #5007 of master-freebsd-64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/5007 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:49:23] stuartm: missed a file from the commit :/
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[14:54:45] MythBuild: build #902 of master-fedora-32bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/902 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:55:20] MythBuild: build #427 of master-f20–64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/427 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:56:39] MythBuild: build #998 of master-f19–64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/998 blamelist: Stuart Morgan <smorgan@mythtv.org >
[14:57:33] MythBuild: build #306 of master-f20-qt5–64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/306 blamelist: Stuart Morgan <smorgan@mythtv.org >
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[14:59:29] MythBuild: build #1980 of master-linux-64bit-clang is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1980 blamelist: Stuart Morgan <smorgan@mythtv.org >
[15:00:09] MythBuild: build #2337 of master-linux-64bit-icc is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/2337 blamelist: Stuart Morgan <smorgan@mythtv.org >
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[16:03:33] MythBuild: build #1776 of master-ubuntu-current-64bit is complete: Failure [4failed compile core] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1776 blamelist: Stuart Morgan <smorgan@mythtv.org >
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[16:11:20] MythBuild: build #1982 of master-linux-64bit-clang is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1982
[16:11:56] MythBuild: build #2339 of master-linux-64bit-icc is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/2339
[16:13:51] stuartm: well that was embarrassing, sorry for the bumpy ride folks, apparently I failed to sync my build copy with my dev copy before build testing
[16:14:36] MythBuild: build #1797 of master-ubuntu-12_04-lts-64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1797
[16:16:22] MythBuild: build #2108 of master-debian-wheezy-64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/2108
[16:16:30] MythBuild: build #1777 of master-ubuntu-current-64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1777
[16:20:59] MythBuild: build #5009 of master-freebsd-64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/5009
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[16:24:48] MythBuild: build #904 of master-fedora-32bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/904
[16:25:28] MythBuild: build #429 of master-f20–64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/429
[16:26:28] MythBuild: build #1000 of master-f19–64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . /builds/1000
[16:28:57] MythBuild: build #308 of master-f20-qt5–64bit is complete: Success [3build successful] Build details are at http://code.mythtv.org/buildbot/builders/mast . . . t/builds/308
[16:30:58] stuarta: have prepped my freebsd10 builder, once these builds are done i need to restart the build master
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[17:28:32] JohnBergqvist: Does anyone watch/record via Freesat? MythTV doesn't seem to account whenever the audio stream goes from 2.0 to 5.1...
[17:28:51] JohnBergqvist: although XBMC does (when watching live tv)
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[19:53:53] dreamcat4: which CPU is best for home budget NAS? choices -
[19:54:10] dreamcat4: oh sorry. wrong channel!
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