MythLogBot@irc.freenode.net :: #mythtv

Daily chat history

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Thursday, May 26th, 2011, 00:04 UTC
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[01:40:46] markk: iamlindoro: are you around? or burning off a few thousand calories... trying to find out if there is some sort of simple metadata class that I can reuse
[01:45:48] iamlindoro: markk, libmythmetadata/videometadata.cpp/h is the one in use in mythvideo, should be usable without the DB so long as you don't use stuff like SaveToDatabase
[01:46:54] iamlindoro: Might need a couple lines in playercommand.cpp/h to check whether the filename startsWith http://, but that should more or less do it
[01:50:00] markk: iamlindoro: wow – that's a lot of metadata code:) do the items such as m_coverfile store a filename as well? (i.e. could I store http://mediaserver/albumart/art1.jpb ?)
[01:50:26] iamlindoro: yes, they store a filename
[01:50:51] iamlindoro: if there's no hostname, the contents will be loaded directly
[01:51:00] iamlindoro: which, if it's an http path, mythui should "just handle"
[01:51:51] iamlindoro: So, basically, build the metadata object, make sure not to set a host, and set it as the data of the mythuibuttonlistitem
[01:52:55] iamlindoro: The only things off the top of my head that need adjusting are the things I mentioned on -developers (to allow loading of each level on demand), and some minor adjustments to playercommand
[01:53:36] markk: ok (all sounds so easy...)- and any pointers on where to add a new top level 'tree' to the video list view? (i.e. something along the lines of what happens with local storage)
[01:55:03] iamlindoro: I am not certain I follow your question
[02:00:03] markk: iamlindoro: if there is local storage defined in video settings, (i.e. Directory that holds videos), when you enter the Video List view, it gives you a top level menu selection of Storage Groups and your video directory.
[02:00:18] iamlindoro: Ah, you want to look at videolist.cpp/h
[02:00:25] iamlindoro: It's all built there
[02:09:35] Beirdo: jpabq: your user.email isn't configured in git :)
[02:11:33] jpabq: Beirdo, indeed... Is that a local config, or is it done on github?
[02:11:58] Beirdo: local to your repo
[02:11:59] jpabq: I seem to remember it being local.
[02:12:20] Beirdo: if the only thing you use git for is mythtv, then the easiest way is:
[02:12:40] Beirdo: git config --global user.email jpoet@mythtv.org
[02:12:56] Beirdo: then if you clone again, you don't lose the local config
[02:13:06] jpabq: Cool. Thanks.
[02:13:13] Beirdo: no problem :)
[02:13:52] jpabq: Beirdo, isn't there a mini tutorial on that on our wiki somewhere? Or is it on code.mythtv.org somewhere?
[02:14:02] Beirdo: and same for user.name "John Poet" should you want to remove the middle name
[02:14:11] Beirdo: I thought it was, let me look
[02:14:52] Beirdo: http://code.mythtv.org/trac/wiki/UsingGit
[02:14:59] Beirdo: it's right near the top
[02:15:03] jpabq: There are so many "john Poet"'s out there, that I have to differentiate myself somehow :-p
[02:15:23] Beirdo: hehe
[02:15:29] Beirdo: that one's entirely up to you :)
[02:15:40] jpabq: Bookmarked. Thanks.
[02:15:47] Beirdo: but the email would be a good thing :)
[02:15:50] Beirdo: no problemo
[02:15:58] Beirdo: it happens to all of us occasionally
[02:16:20] Beirdo: I almost pushed to a non-mythtv repo with my mythtv address a couple times
[02:17:00] jpabq: In limited testing, some channels are getting better commflag results with *just* logo, instead of all. I am going to see if I can fine-tune it some more.
[02:17:19] Beirdo: interesting
[02:18:11] Beirdo: ooh, fixing memory leaks? Udo would be so proud :)
[02:18:19] Beirdo: nice catch
[02:18:59] jpabq: With just "--method logo" the commflag process was taking several gigabytes of memory.
[02:20:03] Beirdo: nasty
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[05:07:20] duron23: Hi all, .nuv files are not played smoothly in xbmc, but play well in mplayer any solutions ?
[05:20:21] wagnerrp: ask elsewhere since neither xbmc nor mplayer have anything to do with the internal development of mythtv
[05:36:02] duron23: oooh ok
[05:36:24] duron23: thanks, will check other channels
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[09:21:34] lyricnz: Hmmm... git clone https://github.com/MythTV/mythtv ==> wait wait
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[13:48:31] ska: Can I use mythtv as a DVR, without a Tuner card?
[13:49:57] ska: I have a webcam that has http interface and I need a way to store and index images and video.
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[14:22:48] lyricnz: ska: use zoneminder
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[14:46:04] Niklas__E: Does anyone know how to solve that I can't use PAL on my saa7164 card?
[14:46:24] Niklas__E: even scantv can't use pal
[14:46:32] Niklas__E: it isn't on the list
[14:51:21] wagnerrp: #linuxtv perhaps?
[14:52:05] wagnerrp: Niklas__E: in any case, this is the development channel, and that is not a question pertaining to mythtv development
[14:52:24] Niklas__E: Ok, thank you.
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[15:03:12] ska: lyricnz: Thanks.
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[15:49:39] sphery: dblain: A while back, you had mentioned something about an idea for how we could use the services API stuff from the frontend and such. After https://github.com/MythTV/mythtv/commit/d83dc8359 , I'd love a way to use it from the frontend so that I could rip out the (ugly) MythProto code we have in there, now. Just wondered if you still think you might get a chance to put something together.
[15:52:00] dblain: sphery: yes, If there is a need, we could implement a proxy class that will call the exposed services.
[15:53:46] sphery: oh, and even remote backends would need to use it, too (but I'm assuming it would be in library code)
[15:53:49] dblain: The design question I posed before was if a code generator (run during build) to generate the proxy classes would be best or if we should just use the introspection functionality of Qt to dynamically expose the proxy implementation
[15:54:34] dblain: yes, it would be a proxy library that could be used by anyone.
[15:54:43] sphery: I'm definitely not the guy to make that call... Maybe Captain_Murdoch or danielk22 may have an opinion. (Though, personally, I don't mind code generators.)
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[15:55:48] dblain: Ideally, it would use the wsdl generated by the services to generate the C++ code for the proxy, but it's a catch 22 since that would mean a running backend during the compile.
[15:56:10] sphery: also, there's a bit of a discussion in #mythtv-users about the (long-planned, not-yet-started) data server (to eliminate the need for direct DB connections from anyone other than the master backend process), and one possibility would be using the xml/json services stuff for that, too, so don't know if this would scale for that kind of usage
[15:56:24] sphery: or if that type of usage would change your proposed design
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[15:57:40] dblain: It should work on that scale. I haven't pushed the use of the new services in the frontend, even though I think it's a good idea, because others feel the current mythprotocol is more effecient.
[15:58:46] iamlindoro: It's hard to believe that anyone thinks mythproto is particularly efficient
[15:59:05] dblain: That is one reason I designed it with replacable serialization classes. If xml and JSON is too slow, then another format can be used (binary is even a choice, but that introduces other issues)
[15:59:06] iamlindoro: I'm all for using a real standard, I think the new services are awesome and would absolutely use them in the FE
[15:59:57] danielk22: dblain: I'd much prefer a code generator over introspection. But running the backend during compile, yuck! There must be a better way.
[16:01:17] dblain: danielk22: the only other way I can think of is to parse the header files... more work than I'd like. Alternatively we could switch to hand creating the wsdl and have the code generator generate both the service interface and proxy classes at the same time.
[16:01:34] dblain: Only issue I see with that is I don't like hand writing wsdl :(
[16:02:48] dblain: I've been working 70+ hours a week lately so I haven't had much time to finish the work I've started. I see the light at the end of the tunning, so I'm hoping I will have some time over the next month or so to pick up where I left off.
[16:03:10] dblain: err:tunnel
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[16:05:36] dblain: danielk22: thinking about it some more, if we compile libmythservicecontracts and libmythupnp (should change the name of this library some day), the code generator can link to them and use introspection/wsdl internally.
[16:05:49] sphery: dblain: Nice. I hope things calm down at work for you, soon. That said, no hurry on the code--it's not critical since we already have the functionality I need, and this is just cleaning up our implementation a bit. Anyway, thanks for the status update.
[16:08:47] dblain: sphery: thanks... just to put it out there (since I haven't created the wiki for this yet). The service implementations don't need to be in mythbackend. They can be in any library. The reason the first onces were defined in mythbackend was because they needed to use mythbackend specific variables.
[16:09:27] dblain: So when designing new services, if it makes sense to put them in a libary (i.e. libmythtv) it will work fine.
[16:10:13] dblain: The key is that they are really just class libraries that just happen to be exposed as web services also.
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[17:03:06] danielk22: dblain: that sounds better, firing up the backend during compile isn't a minor thing with all the hardware/ports it claims exclusivity on. It's still a problem to fire up anything during compile since you may be compiling for a different architecture than the one the compiler is running on.
[17:04:06] dblain: danielk22: true.
[17:04:45] danielk22: dblain: The way it's normally done is to do two compiles, One for the architecture you're running on at -O1 and then another for the final architecture. A bit of a PITA, but doable (esp if you don't need to compile everything twice).
[17:06:29] dblain: I'll have to think about the best approach. I will most likely had code the first proxy just to iron out all the details of what I would be generating. In doing so, it may point to other issue/options.
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[17:10:17] dblain: Currently we serialize using introspection, the deserialization could just use that same type of code for now. Not sure how much of a performance difference it would be compared to generated serialization/deserialization code. But if we do start to generate code, It would make sense to use the same approach for the server side as well.
[17:12:09] dblain: Maybe a performace test between the current way and a hand generated one would be worth the effort before doing all the work to create a code generator.
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[17:23:02] danielk22: dblain: Yeah, if the introspection is cheap why go through all the rigmarole... In my experience introspection and default implementations of serialization are slow. But all of my experience is with other platforms (Java comes to mind.)
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[21:30:07] martibe: Hello, i am trying to configure remote MCE. In irw i see correct code, but in myth no move. Any advice?
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[21:39:25] clever: step one, read the topic
[21:41:53] martibe: sorry if (isMyMistake) THEN destroy my self end:) bye
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