MythLogBot@irc.freenode.net :: #mythtv

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Monday, May 9th, 2011, 00:14 UTC
[00:14:21] taylorr: markk: I've narrowed down where the stall is happening that results in the playback pauses
[00:18:52] taylorr: it's in videoOutput->PrepareFrame() and I'm guess in might be the m_render->WaitForFlip() call
[00:19:36] taylorr: I've got some anomaly with me VERBOSE output so I haven't got the exact point... for some reason some of my debug points aren't getting logged for some reason
[00:20:15] taylorr: at any rate when the pauses occur PrepareFrame takes almost 300msec to complete
[00:23:24] markk: taylorr: just with vdpau?
[00:24:32] taylorr: it's an ION so I can't test Xv or OpenGL output
[00:26:22] markk: taylorr: ok – you probably need to narrow it down to which call. likely either waitforflip or mixandrend
[00:26:56] taylorr: markk: ok, I'm trying to figure out why some VERBOSE calls are getting recognized
[00:27:02] taylorr: never seen anything like this before
[00:29:22] taylorr: k, looks like the VERBOSE calls are working now – should get a capture in 5–10 minutes
[00:32:04] taylorr: markk: it's m_render->WaitForFlip()
[00:33:41] superm1: markk, i'm a bit curious, what exactly broke on twinview setups with the fixes in #9589?
[00:35:14] markk: superm1: I honestly can't remember the details – but the main UI didn't appear in the right place/size with certain configs
[00:36:25] superm1: did you get a chance to see it breaking first hand or was this a user reporting? if it's fairly easy to reproduce, i want to play around with it and see how bad it is
[00:37:46] markk: superm1: it was all first hand testing with 1680x1050 and 1920x1080 monitors side by side
[00:38:32] superm1: ok, thx
[00:40:09] markk: taylorr: can you see what's blocking in MythRenderVDPAU::WaitForFlip. could be either the LOCK_RENDER or more likely vdp_presentation_queue_block_until_surface_idle. you could also try and remove the usleep or finally try and increase the value of MAX_OUTPUT_SURFACES
[00:40:27] taylorr: taylorr: doing that now :)
[00:41:19] markk: taylorr: do you have anything else running that might be hitting the x server? that would be an obvious culprit
[00:42:17] taylorr: I launch from a gnome-terminal but that's about it
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[01:02:40] taylorr: markk: it's vdp_presentation_queue_block_until_surface_idle that is taking so long
[01:04:14] taylorr: trying to increase MAX_OUTPUT_SURFACES now
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[01:37:21] taylorr: markk: I don't have any more ideas about how to figure out what is happening – anything you can think of that might help?
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[01:40:00] markk: taylorr: increasing output surfaces didn't help?
[01:41:09] taylorr: no it didn't
[01:41:19] taylorr: I tried 6 instead of 4
[01:41:51] taylorr: also checked if anything was accessing X but didn't see anything suspicious
[01:42:34] markk: taylorr: and did you try removing the usleep?
[01:42:44] taylorr: no
[01:42:59] taylorr: should I change the MIN_SURFACES?
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[01:46:49] markk: taylorr: no
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[01:49:55] taylorr: markk: any reason why the usleep might be a problem?
[01:51:46] taylorr: trying with no usleep nw
[01:51:48] markk: taylorr: it might be yielding to another thread that then takes some time to return (e.g. yielding to the decoder thread)
[01:52:05] markk: taylorr: dual core atom?
[01:52:26] taylorr: no it's a single-core but has hyperthreading
[01:53:19] taylorr: I can disable hyperthreading if you thinks it's worth a try
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[02:10:33] taylorr: markk: seems to be working good so far
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[02:40:18] taylorr: jpabq, jpabq-: if you get a chance to try a fix for the pauses with VDPAU then remove the usleep in WaitForFrame() in mythrender_vdpau.cpp
[02:41:46] markk: taylorr: definitely working?
[02:41:51] taylorr: anyone know if these are messages are run in the UI thread -> "2011-05–08 22:24:54.070 PlaybackBoxHelper Error: CHECK_AVAILABILITY 'myth://192.168.123.3:6543/5403_20110508222500.mpg' file not found"
[02:42:22] taylorr: markk: so far – it usually would happen at least once within a 5–10 minutes and I haven't seen it in over 30 minutes
[02:43:36] taylorr: markk: I intentionally started a recording on the backend and it dropped a few frames during playback on the frontend – I saw the above error messages when a new recording started
[02:45:06] taylorr: I'm thinking that the PlaybackBoxHelper might be at fault if it's run in the UI thread
[02:46:10] taylorr: markk: ok, it happened again – but it seems much less frequent
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[02:55:05] Beirdo: taylorr: AFAIK they are in the UI, yes
[02:55:16] Beirdo: let me look quickly
[02:56:21] Beirdo: hmm, no, it's in its own thread
[02:56:39] Beirdo: 2011-04–29 20:00:03.736000 [30790] PlaybackBoxHelper playbackboxhelper.cpp:127 (CheckAvailability) – PlaybackBoxHelper Error: CHECK_AVAILABILITY 'myth://192.168.1.8:6543/1502_20110429200000.mpg' file not found
[02:56:39] MythLogBot: No match for SVN revision 30790
[02:56:47] Beirdo: shuddup bot
[02:57:02] Beirdo: it's from the PlaybackBoxHelper thread
[02:58:22] taylorr: Beirdo: thanks for looking into it
[02:58:29] Beirdo: no problem :)
[03:02:07] Beirdo: the event still may be passing through the UI thread to get there, not sure
[03:28:49] markk: taylorr: of course, on a single core machine (and low powered at that), the fact that anything gets executed outside the UI thread may be a little irrelevant. hopefully the kernel will manage the priorities well but something cpu intensive is still likely to impact all threads.
[03:29:22] markk: not sure how good a job hyperthreading does though
[03:30:25] taylorr: markk: it's something myth specific though because this worked flawlessly in 0.23
[03:31:45] taylorr: markk: one interesting note is that the delay is up to 300msec which is what the ringbuffer allows before it shrinks the read size
[03:32:43] taylorr: I'm going to lower the allowed read time before shrinkage to see if it changes the worst case
[03:32:53] taylorr: that changes for 0.24
[03:33:02] taylorr: and so did the ringbuffer locking
[03:33:39] taylorr: plus the fact that when the readsize is kept smaller it improves the delays
[03:34:06] Beirdo: kinda like the "bufferbloat" issue in home routers?
[03:34:13] Beirdo: I hadn't thought of that
[03:34:57] taylorr: s/that changes/that changed/
[03:35:57] taylorr: I'm wondering if the decoder thread when reading via the ringbuffer could block other threads from executing
[03:38:31] danielk22: taylorr: There were a lot of changes between 0.23 and 0.24. It doesn't feel very much like we're narrowing down on the problem yet. You gotta find where things are being held up then look at the full stacktrace when things are held up to see what is holding what locks.
[03:39:29] taylorr: danielk22: you weren't around earlier when I identified where it gets delayed everytime
[03:40:13] taylorr: it's the WaitForFlip in mythrender_vdpau.cpp
[03:40:37] danielk22: did you get a stacktrace ? I can take a look at it...
[03:41:00] taylorr: no, I don't know how to get a stacktrace at the point the delay happens
[03:41:58] danielk22: If it's as long as 300ms you can just keep a terminal open and hit return on a retyped "killall -6 mythfrontend" when it happens.
[03:42:45] taylorr: so I don't know it happens until frames get dropped further down the line
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[03:45:05] danielk22: ok in that case set a timer that goes off 100 ms after WaitForFlip and runs assert(2+2=5); .. cancel the time after WaitForFlip() has run.. then it will only go off when WaitForFlip has run for 100 ms.. but before it returns after 300ms.. (it may take a few tries to get a good backtrace..)
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[03:47:55] taylorr: danielk22: I've never done anything like that – probably need more specific details for it
[03:51:35] danielk22: markk: MythRenderVDPAU::CreateDecoder() does a lock_decode(); lock_render(); lock_decode(); if m_preempted is true (due to check_status(); that would seem to violate the lock_render(); lock_decode() locking order... so if any other method is called at the same time that uses lock_all() then you get a deadlock.
[03:52:01] danielk22: Probably never happens in RL, but it looks like it still a programming error.
[03:53:15] danielk22: AFAICT changing the lock_decode line at the top to lock_all would probably fix.
[03:53:52] danielk22: taylorr: it's a bit late for me here; maybe someone else can whip up a patch for you.
[03:54:53] taylorr: well, it's time for sleep here so I'll have to give it a try later
[04:04:39] markk: danielk22: yup – I see what you mean. as you say, it's unlikely but I'll put a fix in. thanks
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[07:52:34] lapion: hmm is there anyway to get pip back in mythtv 0.24.0-fixes 20110416 ?
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[14:19:22] sphery: lapion: (this is a very late reply, but it doesn't look like you found your way, yet, so...) /topic (you want #mythtv-users
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[16:47:33] lapion: thanks sphery
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[17:02:50] taylorr: jpabq,jpabq-: do you happen to have the powermizer set to adaptive in nvidia-settings – I believe it's the default
[17:03:18] taylorr: I changed mine to "Prefer Maximum Performance" and the pauses magically disappeared :)
[17:09:30] taylorr: of course, as soon as I say this it happened but it ran without one hiccup for over an hour
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[18:26:57] ** jya feel like completely removing the PulseAudio code and make people use the OSS or ALSA pulse compatibility layer **
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[18:47:40] stuartm: heh, we've come full circle
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[19:24:16] jpabq: taylorr, next time I turn that machine on, I will check that out. Thanks.
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[21:13:57] Beirdo: jya: sounds like a plan to me :) hehe
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