Sunday, July 4th, 2010, 05:07 UTC | ||
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[17:02:57] | gbee: | justinh: sorry about that, I thought the template support had been added to mythvideo earlier than that |
[17:03:26] | justinh: | gbee: heh like I said no worries. So had I :-) |
[17:03:28] | gbee: | I now remember discussing it with iamlindoro just the other week |
[17:03:44] | justinh: | I had a very vague memory of seeing mention of it somewhere |
[17:05:06] | gbee: | well technically template support is available in 0.23, but the stuff using mapped values wasn't |
[17:05:27] | justinh: | yeah I've used the simple template stuff in mythvideo already |
[17:06:05] | justinh: | and when I'm done I'll have a niceish dual aspect ratio compatible theme yay |
[17:06:13] | gbee: | e.g. you can do <template>Runtime – %1</template> but not <template>Runtime – UNTIME</template> |
[17:06:36] | gbee: | bah, irc client does a replace on %X |
[17:06:39] | justinh: | well... ish. it'll look as expected on 16:9 monitors even at 4:3 resolutions is what I mean :) |
[17:07:25] | justinh: | aye I've figured out using templates to replace the old label method. I never liked that |
[17:10:49] | gbee: | it's great for labels, I also like it for putting in punctuation etc, e.g. quotes around title/subtitle |
[17:12:35] | gbee: | numerical templating is under used atm, meaning that there aren't enough bare numbers, but <template>Played %n time(s)</template> for playcount in mythmusic for example would give "Played 1 time", "Played 23 times" (when translated) |
[17:12:57] | justinh: | yeah I saw that when I was reading the wiki about it |
[17:13:24] | gbee: | or <template>%n recording(s)</template> |
[17:13:39] | justinh: | there's a lot of stuff unused in a lot of themes |
[17:14:01] | justinh: | what I'm working on now is just something to tide us over til we get a HDTV |
[17:14:54] | justinh: | it was started at a base res of 1280x720 & that's how it'll stay. I ain't reworking all these coordinates |
[17:15:00] | gbee: | well it's perfectly fine for themes not to use every single trick, what I mean to say is that the code still hardcodes a lot of strings, so the option to do something more creative simply isn't there |
[17:15:38] | gbee: | and there could be much more information exposed in some areas |
[17:16:00] | justinh: | is any of the artwork exposed to the programinfo html stuff? |
[17:16:52] | gbee: | I think so, but I won't swear to it |
[17:18:13] | justinh: | I'll have a play about & see |
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[17:32:15] | justinh: | hmmm gonna have to have a dig in the source. surely if images were available somebody'd have used em by now |
[17:35:53] | justinh: | might have to be the next code I hack on, then :) |
[17:49:32] | justinh: | that's gonna be harder than just bolting on some stuff. heh |
[18:07:39] | gbee: | justinh: pretty sure they are available, but currently they aren't fetched automatically |
[18:08:05] | gbee: | oh the HTML ... doh, no, no artwork in that |
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[18:10:01] | justinh: | aye just had a peek into programinfo.cpp – gonna need a whole load of love to get images in there |
[18:10:12] | justinh: | er progdetails.cpp I meant |
[18:15:45] | gbee: | although I've made no progress on scrolling (can't say I've spent any time on it), I'd still prefer that page to be mythui instead |
[18:16:19] | gbee: | so hacking in support for images etc would be a step in the wrong direction |
[18:17:19] | justinh: | yeah good point actually |
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